wwfoma

USA
204 matches tracked 20 matches in 30 days
Last updated:

How does wwfoma play?

Rating 1.03 (from 187 matches) K/R 0.75 ADR 78.9 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 40%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 23%0 pp · Ø 23% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.03+0.03 · Ø 1.00 better than 77%
Pistol kills per match 2.9
Knife kills 12 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 45%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 16x 4K, 3 aces in 125 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 5%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 78.9, Win rate at 54%, ELO at 1,339
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −12 ELO
22 matches · 45% win rate
On Dust 2 −5 ELO
52 matches · 50% win rate
Between 12:00 and 18:00 +87 ELO, win rate 47%

wwfoma loses the most ELO in match 4 of the day: −12 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Ancient
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% right on the average
0.75 better than 73%
77.5 better than 44%
1.03 better than 70%
53% of 191 duels better than 71%
43% of 28 situations better than 70%
Anubis49
61% better than 81%
0.77 better than 75%
83.0 better than 69%
1.06 better than 72%
49% of 152 duels better than 42%
51% of 35 situations better than 81%
Mirage46
54% better than 64%
0.73 better than 62%
76.4 better than 39%
0.99 better than 54%
47% of 126 duels better than 36%
52% of 27 situations better than 85%
Ancient27
48% better than 46%
0.75 better than 72%
79.7 better than 55%
1.10 better than 90%
54% of 90 duels better than 78%
33% of 15 situations better than 42%
Inferno14
57% -
0.79 -
80.0 -
1.06-
52% of 46 duels -
0% of 1 situations -
Nuke13
46% -
0.71 -
74.1 -
0.89-
56% of 48 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wwfoma plays

Across 204 matches wwfoma averages K/R 0.75 and ADR 78.9; the rating across the 187 rated matches is 1.03. Biggest strength: 3K rounds at 4.8%, better than 90% of level 6 players. Most room to improve: Utility damage per round at 1.7, better than only 5% of level 6 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 49 matches. In 76 of 187 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 125 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: June 2026 at 1.09. wwfoma loses the most ELO in match 4 of the day (−12 ELO, win rate 45%). Things go best on Anubis (+62 ELO, win rate 61%). Match no. 1 of the day goes best: 60% win rate, +62 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 78.9, Win rate at 54%, ELO at 1,339. Last 30 days: 20 matches, win rate 40%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.