wwevc898898

North Macedonia
126 matches tracked 27 matches in 30 days
Last updated:

How does wwevc898898 play?

Rating 1.03 K/R 0.74 ADR 79.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 3.2
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 13x 4K, 3 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so just above the average (36%).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +387
= Stayed the same
Headshots at 49%, Win rate at 47%
▼ Got worse
K/R −0.08, Rating −0.16, ADR −8.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.80). Just above the average (0.71).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
37 matches · 38% win rate
On Inferno −21 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 −50 ELO, win rate 41%

wwevc898898 loses the most ELO on Mirage: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 12%
0.73 right on the average
78.2 better than 44%
0.99 better than 43%
43% of 188 duels better than 15%
45% of 20 situations better than 72%
Dust 230
50% right on the average
0.79 better than 83%
85.1 better than 78%
1.10 better than 81%
51% of 162 duels better than 54%
36% of 14 situations better than 47%
Ancient25
64% better than 87%
0.70 better than 37%
73.7 better than 18%
1.01 better than 56%
47% of 128 duels better than 30%
27% of 11 situations better than 24%
Inferno20
40% better than 15%
0.76 better than 73%
82.8 better than 70%
1.04 better than 67%
53% of 117 duels better than 62%
50% of 8 situations better than 78%
Anubis11
45% -
0.71 -
76.6 -
0.99-
40% of 40 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wwevc898898 plays

Across 126 matches wwevc898898 averages K/R 0.74, ADR 79.8 and a rating of 1.03. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 16.3 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 55 of 126 matches the rating was 1.10 or higher (44%), in 49 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.20. wwevc898898 loses the most ELO on Mirage (−25 ELO, win rate 38%). Things go best on Dust 2 (+23 ELO, win rate 50%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +387. Got weaker: K/R −0.08, Rating −0.16, ADR −8.4. Unchanged in recent months: Headshots at 49%, Win rate at 47%. Last 30 days: 27 matches, win rate 41%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.