wwallhack

France
102 matches tracked
Last updated:

How does wwallhack play?

Rating 0.93 (from 101 matches) K/R 0.66 ADR 70.6 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 101 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (47%).

Headshot rate 41%−6 pp · Ø 47% better than 15%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 102 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 30%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 12%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 7x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 72%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.10, ADR +7.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −21 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
25 matches · 36% win rate
In match 2 of the day ±0 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 −46 ELO, win rate 39%

wwallhack loses the most ELO on Mirage: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.67 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 63%
0.62 better than 8%
67.2 better than 3%
0.89 better than 13%
39% of 66 duels better than 6%
24% of 17 situations better than 14%
Mirage25
36% better than 8%
0.67 better than 22%
71.6 better than 12%
0.92 better than 19%
42% of 73 duels better than 11%
30% of 23 situations better than 27%
Anubis13
31% -
0.59 -
63.0 -
0.84-
34% of 29 duels -
44% of 9 situations -
Ancient12
42% -
0.80 -
82.5 -
1.11-
35% of 17 duels -
31% of 16 situations -
Inferno11
55% -
0.71 -
73.7 -
0.99-
67% of 30 duels -
44% of 9 situations -
Cache10
80% -
0.60 -
66.2 -
0.84-
63% of 19 duels -
40% of 5 situations -
Nuke5
60% -
0.71 -
76.8 -
0.97-
68% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wwallhack plays

Across 102 matches wwallhack averages K/R 0.66 and ADR 70.6; the rating across the 101 rated matches is 0.93. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 27 of 101 matches the rating was 1.10 or higher (27%), in 48 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. wwallhack loses the most ELO on Mirage (−30 ELO, win rate 36%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +7.8. Got weaker: Headshots −3 pp, Win rate −21 pp. Last 30 days: 1 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.