wshbxvdghfwd

St. Vincent & Grenadines
On FACEIT since 2023 208 matches tracked 40 matches in 30 days
ELO ▼ 235
2,756
30-day peak: 2,991
Rank EU ▼ 14,496 places
#21,179
St. Vincent & Grenadines #4 in St. Vincent & Grenadines
30 days · prev. #6,683 · best #6,683
Last updated:

How does wshbxvdghfwd play?

Rating 0.95 K/R 0.68 ADR 77.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 39%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.8
Knife kills 3 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 18%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 22x 4K, 0 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 46%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −6.0, Headshots −7 pp, Win rate −3 pp, ELO −382

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −139 ELO
48 matches · 38% win rate
On Cache −109 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −63 ELO, win rate 44%
On Sundays +18 ELO, win rate 41%

wshbxvdghfwd loses the most ELO in match 1 of the day: −139 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.38 · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
47% better than 23%
0.68 better than 17%
77.1 better than 26%
0.95 better than 16%
43% of 310 duels better than 8%
38% of 48 situations right on the average
Dust 249
53% better than 48%
0.65 better than 9%
76.8 better than 25%
0.92 better than 10%
45% of 191 duels better than 14%
56% of 18 situations better than 89%
Cache24
46% better than 17%
0.63 better than 3%
71.2 better than 4%
0.90 better than 4%
43% of 117 duels better than 5%
44% of 9 situations better than 64%
Anubis23
48% better than 31%
0.71 better than 29%
84.9 better than 66%
1.00 better than 30%
42% of 112 duels better than 7%
38% of 13 situations right on the average
Ancient19
53% right on the average
0.70 better than 23%
78.8 better than 32%
0.97 better than 22%
57% of 89 duels better than 77%
33% of 9 situations better than 37%
Nuke15
40% better than 9%
0.75 better than 40%
81.9 better than 46%
1.02 better than 30%
57% of 68 duels better than 71%
60% of 5 situations better than 91%
Vertigo3
33% -
0.69 -
80.4 -
0.86-
63% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wshbxvdghfwd plays

Across 208 matches wshbxvdghfwd averages K/R 0.68, ADR 77.8 and a rating of 0.95. Most room to improve: Opening duels won at 45%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 53% win rate in 49 matches. In 64 of 208 matches the rating was 1.10 or higher (31%), in 91 it was below 0.90. In 158 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. wshbxvdghfwd loses the most ELO in match 1 of the day (−139 ELO, win rate 38%). Things go best on Mirage (+126 ELO, win rate 47%). Match no. 3 of the day goes best: 59% win rate, +116 ELO. Got weaker: K/R −0.06, Rating −0.09, ADR −6.0, Headshots −7 pp, Win rate −3 pp, ELO −382. Last 30 days: 40 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.