wsef2

Russia
On FACEIT since 2023 101 matches tracked 60 matches in 30 days
ELO ▼ 101
2,084
30-day peak: 2,185
Rank EU
#189,907
Russia #53,701 in Russia
Last updated:

How does wsef2 play?

Rating 1.00 K/R 0.72 ADR 77.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 4x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +6.4, Headshots +5 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −75

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −99 ELO
39 matches · 54% win rate
Between 18:00 and 24:00 +12 ELO, win rate 46%

wsef2 loses the most ELO on Mirage: −99 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 63%
0.70 better than 32%
75.3 better than 23%
0.99 better than 38%
46% of 152 duels better than 21%
48% of 23 situations better than 78%
Dust 231
48% better than 37%
0.77 better than 67%
82.9 better than 63%
1.04 better than 52%
51% of 129 duels right on the average
33% of 21 situations better than 37%
Anubis10
60% -
0.67 -
72.9 -
0.93-
44% of 32 duels -
18% of 11 situations -
Nuke9
56% -
0.78 -
79.4 -
1.10-
55% of 38 duels -
50% of 6 situations -
Ancient6
50% -
0.64 -
70.3 -
0.95-
54% of 13 duels -
67% of 6 situations -
Cache3
100% -
0.82 -
80.2 -
1.17-
69% of 13 duels -
25% of 4 situations -
Inferno3
33% -
0.41 -
54.4 -
0.61-
11% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wsef2 plays

Across 101 matches wsef2 averages K/R 0.72, ADR 77.1 and a rating of 1.00. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 62% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 39 of 101 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 60 matches with detailed stats: 4 4Ks and 0 aces. wsef2 loses the most ELO on Mirage (−99 ELO, win rate 54%). Things go best on Dust 2 (+26 ELO, win rate 48%). Improved over the last three months: K/R +0.08, Rating +0.09, ADR +6.4, Headshots +5 pp, Win rate +4 pp. Got weaker: ELO −75. Last 30 days: 60 matches, win rate 55%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.