wrong

Russia
On FACEIT since 2020 166 matches tracked 32 matches in 30 days
Last updated:

How does wrong play?

Rating 1.00 (from 144 matches) K/R 0.70 ADR 75.5 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.6
Knife kills 3 in 166 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 15x 4K, 2 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +85
= Stayed the same
K/R at 0.70, ADR at 75.0
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
38 matches · 37% win rate
On Mirage −5 ELO
72 matches · 54% win rate
On Tuesdays −78 ELO, win rate 28%

wrong loses the most ELO in match 1 of the day: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
54% better than 55%
0.74 better than 44%
80.9 better than 47%
1.07 better than 58%
46% of 235 duels better than 18%
32% of 25 situations better than 31%
Dust 248
35% better than 6%
0.68 better than 19%
71.8 better than 9%
0.98 better than 27%
52% of 125 duels right on the average
53% of 19 situations better than 85%
Inferno13
62% -
0.76 -
79.2 -
1.08-
62% of 52 duels -
50% of 4 situations -
Ancient12
58% -
0.69 -
71.8 -
0.97-
67% of 42 duels -
33% of 3 situations -
Anubis10
40% -
0.60 -
62.5 -
0.80-
24% of 38 duels -
0% of 4 situations -
Cache6
17% -
0.56 -
65.7 -
0.80-
40% of 25 duels -
0% of 1 situations -
Nuke4
25% -
0.69 -
73.1 -
0.90-
43% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wrong plays

Across 166 matches wrong averages K/R 0.70 and ADR 75.5; the rating across the 144 rated matches is 1.00. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 50 of 144 matches the rating was 1.10 or higher (35%), in 61 it was below 0.90. In 87 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 1.03. wrong loses the most ELO in match 1 of the day (−25 ELO, win rate 37%). Things go best on Dust 2 (+30 ELO, win rate 35%). Match no. 3 of the day goes best: 63% win rate, +28 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +85. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 75.0. Last 30 days: 32 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.