wrldcrush

St. Helena
On FACEIT since 2018 310 matches tracked 132 matches in 30 days
ELO ▲ 257
2,541
30-day peak: 2,541
Rank EU
#45,798
St. Helena #62 in St. Helena
Last updated:

How does wrldcrush play?

Rating 1.11 K/R 0.75 ADR 80.4 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.8
Knife kills 2 in 310 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 48%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 50x 4K, 1 ace in 289 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 64%−8 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.07, Win rate +21 pp, ELO +915
= Stayed the same
K/R at 0.75, ADR at 80.4
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −22 ELO
34 matches · 47% win rate
In match 2 of the day −11 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 +110 ELO, win rate 48%
On Thursdays +64 ELO, win rate 47%

wrldcrush loses the most ELO in match 4 of the day: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
62% better than 82%
0.77 better than 61%
82.2 better than 54%
1.16 better than 81%
49% of 313 duels better than 35%
44% of 98 situations better than 65%
Mirage85
49% better than 33%
0.73 better than 39%
78.0 better than 31%
1.08 better than 61%
50% of 178 duels better than 38%
42% of 85 situations better than 61%
Ancient41
49% better than 37%
0.76 right on the average
84.3 better than 60%
1.06 better than 55%
61% of 111 duels better than 92%
39% of 31 situations better than 54%
Anubis36
53% right on the average
0.74 better than 43%
76.5 better than 22%
1.05 right on the average
53% of 98 duels better than 56%
36% of 33 situations better than 43%
Inferno32
47% better than 19%
0.78 right on the average
82.4 better than 38%
1.12 better than 57%
63% of 78 duels better than 90%
32% of 25 situations better than 33%
Nuke11
27% -
0.73 -
77.4 -
1.06-
47% of 30 duels -
10% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wrldcrush plays

Across 310 matches wrldcrush averages K/R 0.75, ADR 80.4 and a rating of 1.11. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 62% win rate in 98 matches. In 160 of 310 matches the rating was 1.10 or higher (52%), in 84 it was below 0.90. In 289 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. wrldcrush loses the most ELO in match 4 of the day (−22 ELO, win rate 47%). Things go best in match 3 of the day (+110 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +110 ELO. Improved over the last three months: Rating +0.07, Win rate +21 pp, ELO +915. Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.75, ADR at 80.4. Last 30 days: 132 matches, win rate 53%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.