wristcaught

Hungary
On FACEIT since 2023 58 matches tracked 11 matches in 30 days
ELO ▼ 64
2,150
30-day peak: 2,214
Rank EU
#156,793
Hungary #801 in Hungary
Last updated:

How does wristcaught play?

Rating 0.98 K/R 0.69 ADR 79.0 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 10% normal 0.90 to 1.09 34% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.2
Knife kills 1 in 58 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 6x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −62 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 47 · Inferno
  3. Highest rating in a match: 1.79 · Ancient

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno16
50% better than 38%
0.77 better than 71%
81.5 better than 53%
1.14 better than 79%
51% of 65 duels better than 45%
38% of 16 situations better than 53%
Anubis15
53% right on the average
0.63 better than 7%
76.7 better than 26%
0.89 better than 10%
44% of 71 duels better than 13%
40% of 5 situations better than 58%
Ancient12
58% -
0.72 -
85.5 -
1.02-
56% of 55 duels -
43% of 7 situations -
Cache8
75% -
0.62 -
71.0 -
0.88-
50% of 24 duels -
0% of 4 situations -
Nuke4
75% -
0.71 -
82.0 -
0.97-
56% of 27 duels -
50% of 2 situations -
Mirage3
0% -
0.55 -
66.1 -
0.62-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wristcaught plays

Across 58 matches wristcaught averages K/R 0.69, ADR 79.0 and a rating of 0.98. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 15 of 58 matches the rating was 1.10 or higher (26%), in 23 it was below 0.90. In 58 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 11 matches, win rate 36%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.