wrestrus_91

Russia
182 matches tracked 62 matches in 30 days
Last updated:

How does wrestrus_91 play?

Rating 0.89 K/R 0.65 ADR 73.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 182 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.4
Knife kills 1 in 182 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.9% of rounds and so well below the average (3.9%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 2%
3K rounds 1.9%−2.0 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 3x 4K, 0 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +121
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.11, Rating −0.13, ADR −8.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.59 (at the start 0.70). Well below the average (0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
46 matches · 41% win rate
On Ancient −4 ELO
30 matches · 57% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 46%
On Thursdays −25 ELO, win rate 46%

wrestrus_91 loses the most ELO on Mirage: −88 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
57% better than 73%
0.67 better than 21%
73.8 better than 19%
0.94 better than 22%
42% of 224 duels better than 11%
37% of 30 situations better than 48%
Mirage46
41% better than 18%
0.65 better than 14%
74.4 better than 20%
0.90 better than 13%
44% of 217 duels better than 16%
30% of 30 situations better than 28%
Anubis36
58% better than 73%
0.64 better than 10%
71.7 better than 9%
0.87 better than 8%
47% of 189 duels better than 27%
27% of 22 situations better than 25%
Ancient30
57% better than 71%
0.63 better than 7%
72.3 better than 9%
0.86 better than 7%
45% of 164 duels better than 18%
45% of 20 situations better than 70%
Inferno18
50% better than 39%
0.61 better than 6%
72.4 better than 14%
0.85 better than 6%
53% of 94 duels right on the average
50% of 4 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How wrestrus_91 plays

Across 182 matches wrestrus_91 averages K/R 0.65, ADR 73.0 and a rating of 0.89. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 9 players. Averages 14.5 kills per match with 52% headshots. The strongest map is Anubis with a 58% win rate in 36 matches. In 42 of 182 matches the rating was 1.10 or higher (23%), in 99 it was below 0.90. In 87 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. wrestrus_91 loses the most ELO on Mirage (−88 ELO, win rate 41%). Things go best on Dust 2 (+120 ELO, win rate 57%). Match no. 2 of the day goes best: 63% win rate, +117 ELO. Improved over the last three months: Headshots +2 pp, ELO +121. Got weaker: K/R −0.11, Rating −0.13, ADR −8.5. Unchanged in recent months: Win rate at 53%. Last 30 days: 62 matches, win rate 48%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.