wr1th

Germany
On FACEIT since 2023 400 matches tracked 97 matches in 30 days
Last updated:

How does wr1th play?

Rating 1.02 (from 389 matches) K/R 0.72 ADR 76.3 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 389 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.6
Knife kills 11 in 400 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 55x 4K, 6 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.72, ADR at 76.4, Headshots at 58%, ELO at 2,644
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −200 ELO
96 matches · 57% win rate
On Mirage −140 ELO
126 matches · 48% win rate
On Fridays −110 ELO, win rate 39%

wr1th loses the most ELO on Dust 2: −200 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Nuke
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
48% better than 31%
0.72 better than 37%
77.4 better than 30%
1.02 better than 41%
49% of 430 duels better than 33%
34% of 67 situations better than 36%
Dust 296
57% better than 66%
0.68 better than 20%
72.9 better than 11%
0.98 better than 25%
48% of 280 duels better than 29%
40% of 85 situations better than 55%
Anubis71
46% better than 27%
0.71 better than 30%
74.5 better than 16%
1.04 better than 47%
50% of 216 duels better than 36%
38% of 39 situations better than 47%
Ancient68
60% better than 74%
0.76 right on the average
80.5 better than 38%
1.07 better than 56%
56% of 275 duels better than 70%
42% of 36 situations better than 61%
Nuke29
52% better than 39%
0.75 better than 46%
78.2 better than 29%
1.07 better than 53%
53% of 74 duels right on the average
42% of 26 situations better than 55%
Inferno7
43% -
0.67 -
71.5 -
0.97-
42% of 24 duels -
67% of 3 situations -
Cache3
33% -
0.61 -
72.8 -
0.79-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wr1th plays

Across 400 matches wr1th averages K/R 0.72 and ADR 76.3; the rating across the 389 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 68 matches. In 149 of 389 matches the rating was 1.10 or higher (38%), in 150 it was below 0.90. In 329 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. wr1th loses the most ELO on Dust 2 (−200 ELO, win rate 57%). Things go best on Anubis (+13 ELO, win rate 46%). Match no. 1 of the day goes best: 61% win rate, −84 ELO. Improved over the last three months: Rating +0.05. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.4, Headshots at 58%, ELO at 2,644. Last 30 days: 97 matches, win rate 57%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.