wqqm

CN
On FACEIT since 2024 235 matches tracked 108 matches in 30 days
ELO ▲ 147
2,978
30-day peak: 2,978
Rank EU ▲ 651 places
#8,568
CN #232 in CN
30 days · prev. #9,219 · best #7,737
Last updated:

How does wqqm play?

Rating 1.10 (from 185 matches) K/R 0.74 ADR 81.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
EntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+2 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 24%−16 pp · Ø 40% better than 2%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.7
Knife kills 5 in 235 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 61%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 91%
MVPs per match 2.4+0.1 · Ø 2.3 better than 50%
4Ks and aces 39x 4K, 7 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.32, Rating +0.20, ADR +32.3, Win rate +24 pp
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.81 (at the start 0.49). Clearly above the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
32 matches · 41% win rate
In match 3 of the day +3 ELO
36 matches · 39% win rate
Between 12:00 and 18:00 +55 ELO, win rate 40%
On Tuesdays +56 ELO, win rate 32%

wqqm loses the most ELO on Anubis: −90 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 67%
0.79 better than 66%
86.5 better than 72%
1.19 better than 86%
58% of 488 duels better than 81%
33% of 33 situations better than 33%
Ancient40
55% better than 54%
0.78 better than 62%
85.2 better than 64%
1.14 better than 76%
50% of 158 duels better than 37%
38% of 16 situations right on the average
Dust 235
34% better than 4%
0.56 better than 1%
66.2 better than 1%
0.84 better than 2%
47% of 110 duels better than 22%
0% of 9 situations better than 1%
Anubis32
41% better than 13%
0.74 better than 45%
83.2 better than 60%
1.06 better than 52%
53% of 178 duels better than 55%
13% of 15 situations better than 4%
Nuke20
60% better than 63%
0.72 better than 28%
83.3 better than 52%
0.99 better than 22%
46% of 92 duels better than 16%
0% of 7 situations better than 1%
Cache4
25% -
0.71 -
69.7 -
1.03-
48% of 21 duels -
67% of 3 situations -
Inferno4
0% -
0.50 -
62.2 -
0.82-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wqqm plays

Across 235 matches wqqm averages K/R 0.74 and ADR 81.9; the rating across the 185 rated matches is 1.10. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 88 of 185 matches the rating was 1.10 or higher (48%), in 62 it was below 0.90. In 182 matches with detailed stats: 39 4Ks and 7 aces. Best month by rating: August 2026 at 1.18. wqqm loses the most ELO on Anubis (−90 ELO, win rate 41%). Things go best in match 1 of the day (+108 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +108 ELO. Improved over the last three months: K/R +0.32, Rating +0.20, ADR +32.3, Win rate +24 pp. Unchanged in recent months: Headshots at 55%. Last 30 days: 108 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.