wowza

Canada
144 matches tracked
Last updated:

How does wowza play?

Rating 0.94 (from 106 matches) K/R 0.69 ADR 75.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 46%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.90−0.10 · Ø 1.00 better than 21%
Pistol kills per match 2.3
Knife kills 4 in 144 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 42%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 52%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.0).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.7 · Ø 4.0 better than 12%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 74.7, Win rate at 51%
▼ Got worse
ELO −142

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −2 ELO
44 matches · 48% win rate
From match 5 of the day +24 ELO
23 matches · 39% win rate
On Wednesdays ±0 ELO, win rate 41%

wowza loses the most ELO on Mirage: −2 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.95 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 43%
0.74 better than 66%
77.7 better than 47%
1.05 better than 75%
44% of 201 duels better than 20%
33% of 18 situations better than 40%
Dust 238
53% better than 59%
0.62 better than 11%
69.0 better than 7%
0.87 better than 13%
41% of 110 duels better than 11%
33% of 15 situations better than 44%
Inferno28
54% better than 62%
0.64 better than 24%
73.4 better than 26%
0.87 better than 15%
41% of 111 duels better than 13%
67% of 3 situations better than 97%
Cache11
55% -
0.69 -
76.9 -
0.82-
36% of 61 duels -
0% of 1 situations -
Anubis10
50% -
0.79 -
83.8 -
1.06-
50% of 58 duels -
67% of 3 situations -
Ancient8
63% -
0.73 -
83.8 -
0.95-
50% of 44 duels -
50% of 4 situations -
Nuke5
40% -
0.66 -
71.6 -
0.79-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wowza plays

Across 144 matches wowza averages K/R 0.69 and ADR 75.1; the rating across the 106 rated matches is 0.94. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 6 players. Averages 14.9 kills per match with 56% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 32 of 106 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. wowza loses the most ELO on Mirage (−2 ELO, win rate 48%). Things go best on Dust 2 (+51 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 74.7, Win rate at 51%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.