woulgak

China
147 matches tracked 23 matches in 30 days
ELO ▲ 53
2,007
30-day peak: 2,038
Rank EU
#239,691
China #3,058 in China
Last updated:

How does woulgak play?

Rating 0.97 (from 127 matches) K/R 0.71 ADR 75.6 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 13x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.10, ELO +335
= Stayed the same
K/R at 0.71, ADR at 76.3, Headshots at 53%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
20 matches · 50% win rate
In match 1 of the day −52 ELO
37 matches · 43% win rate
On Mirage −9 ELO
48 matches · 50% win rate

woulgak loses the most ELO on Anubis: −76 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 36 · Cache

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% right on the average
0.69 better than 27%
76.6 better than 30%
0.92 better than 16%
54% of 167 duels better than 67%
28% of 25 situations better than 21%
Dust 221
67% better than 93%
0.70 better than 30%
70.5 better than 6%
0.98 better than 32%
52% of 86 duels better than 55%
46% of 13 situations better than 74%
Anubis20
50% right on the average
0.64 better than 10%
73.3 better than 14%
0.92 better than 14%
44% of 79 duels better than 14%
36% of 11 situations better than 44%
Ancient19
42% better than 20%
0.72 better than 37%
74.6 better than 17%
1.06 better than 61%
51% of 79 duels right on the average
50% of 18 situations better than 82%
Nuke19
53% better than 41%
0.81 better than 73%
82.9 better than 51%
1.14 better than 73%
60% of 77 duels better than 86%
29% of 14 situations better than 20%
Cache10
20% -
0.68 -
70.0 -
0.84-
38% of 29 duels -
18% of 11 situations -
Inferno9
33% -
0.70 -
79.7 -
0.92-
61% of 33 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woulgak plays

Across 147 matches woulgak averages K/R 0.71 and ADR 75.6; the rating across the 127 rated matches is 0.97. Most room to improve: Damage per round (ADR) at 75.6, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 40 of 127 matches the rating was 1.10 or higher (31%), in 54 it was below 0.90. In 105 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. woulgak loses the most ELO on Anubis (−76 ELO, win rate 50%). From match no. 5 of the day on, things go best: 53% win rate, −28 ELO. Improved over the last three months: Rating +0.10, ELO +335. Unchanged in recent months: K/R at 0.71, ADR at 76.3, Headshots at 53%, Win rate at 48%. Last 30 days: 23 matches, win rate 43%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.