wors

Germany
On FACEIT since 2024 189 matches tracked 59 matches in 30 days
ELO ▲ 4
2,532
30-day peak: 2,578
Rank EU
#47,219
Germany #1,169 in Germany
Last updated:

How does wors play?

Rating 1.02 K/R 0.73 ADR 79.3 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.6
Knife kills 6 in 189 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 19x 4K, 1 ace in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.03, ADR at 80.1
▼ Got worse
Win rate −6 pp, ELO −342

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
22 matches · 41% win rate
On Mirage −2 ELO
45 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 34%
On Thursdays +51 ELO, win rate 42%

wors loses the most ELO in match 4 of the day: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Most kills in a match: 34 · Cache
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 12%
0.67 better than 15%
73.1 better than 12%
0.94 better than 16%
48% of 224 duels better than 27%
45% of 38 situations better than 70%
Dust 244
50% better than 40%
0.76 better than 57%
82.4 better than 55%
1.07 better than 57%
49% of 245 duels better than 34%
48% of 25 situations better than 77%
Nuke30
53% better than 45%
0.78 better than 58%
84.1 better than 57%
1.11 better than 63%
63% of 164 duels better than 96%
45% of 20 situations better than 64%
Anubis27
52% better than 46%
0.69 better than 22%
80.8 better than 46%
0.95 better than 18%
52% of 159 duels right on the average
24% of 17 situations better than 15%
Cache17
41% -
0.78 -
81.7 -
1.10-
48% of 86 duels -
46% of 13 situations -
Ancient14
29% -
0.75 -
77.8 -
1.00-
51% of 68 duels -
38% of 13 situations -
Inferno9
44% -
0.69 -
74.5 -
0.94-
54% of 70 duels -
43% of 7 situations -
Vertigo3
100% -
0.78 -
82.1 -
1.18-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wors plays

Across 189 matches wors averages K/R 0.73, ADR 79.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Nuke with a 53% win rate in 30 matches. In 69 of 189 matches the rating was 1.10 or higher (37%), in 67 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. wors loses the most ELO in match 4 of the day (−50 ELO, win rate 41%). Things go best in match 3 of the day (+150 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +150 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −342. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 80.1. Last 30 days: 59 matches, win rate 44%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.