worrywortt

Russia
On FACEIT since 2025 170 matches tracked 51 matches in 30 days
Last updated:

How does worrywortt play?

Rating 1.11 K/R 0.79 ADR 81.1 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.3
Zeus kills6 in 170 matches
Knife kills 4 in 170 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +499
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.05, Rating −0.09, Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
35 matches · 49% win rate
On Dust 2 −22 ELO
47 matches · 57% win rate
On Thursdays +25 ELO, win rate 48%

worrywortt loses the most ELO on Mirage: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 69%
0.81 better than 79%
81.0 better than 50%
1.14 better than 81%
61% of 203 duels better than 92%
46% of 28 situations better than 74%
Mirage35
49% better than 40%
0.77 better than 67%
80.5 better than 51%
1.08 better than 69%
53% of 133 duels better than 64%
55% of 20 situations better than 88%
Anubis32
56% better than 63%
0.75 better than 56%
77.9 better than 33%
1.04 better than 53%
55% of 123 duels better than 71%
45% of 22 situations better than 71%
Ancient29
48% better than 40%
0.81 better than 79%
85.1 better than 70%
1.14 better than 83%
52% of 125 duels better than 55%
25% of 24 situations better than 18%
Nuke10
60% -
0.83 -
82.3 -
1.15-
57% of 42 duels -
25% of 4 situations -
Inferno9
56% -
0.74 -
75.9 -
1.09-
33% of 39 duels -
50% of 8 situations -
Cache6
50% -
1.00 -
95.8 -
1.34-
77% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How worrywortt plays

Across 170 matches worrywortt averages K/R 0.79, ADR 81.1 and a rating of 1.11. Biggest strength: Rating at 1.11, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 83 of 170 matches the rating was 1.10 or higher (49%), in 47 it was below 0.90. In 131 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.25. worrywortt loses the most ELO on Mirage (−26 ELO, win rate 49%). Things go best on Anubis (+28 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −48 ELO. Improved over the last three months: ELO +499. Got weaker: K/R −0.05, Rating −0.09, Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 51 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.