worlds-away

CN
157 matches tracked 157 matches in 30 days
Last updated:

How does worlds-away play?

Rating 0.96 K/R 0.72 ADR 76.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

worlds-away gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 49%−2 pp better than 29%

Clutch

Weakness
Last one alive

Averages 1.1 kills per match as the last one alive. 0.5 below the level 10 average (1.6).

Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?

59 of 100 kills by worlds-away are headshots. 8 percentage points above the level 10 average (51%).

Headshot rate 59%+8 pp better than 91%
AWP share of kills 2%−9 pp better than 13%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.8
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 3.7%−0.4 pp better than 31%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 19x 4K, 2 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23 of 100 nades by worlds-away deal damage or blind an enemy. 12 percentage points below the level 10 average (35%).

Utility hit rate 23%−12 pp better than 1%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.08−0.22 better than 3%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
Whether worlds-away is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 157 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
48 matches · 52% win rate
In match 2 of the day −60 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −161 ELO, win rate 48%
On Fridays −142 ELO, win rate 46%

worlds-away loses the most ELO on Mirage: −144 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% on par
0.70 better than 28%
75.6 better than 22%
0.93 better than 14%
50% of 236 duels better than 40%
24% of 17 situations better than 14%
Ancient46
59% better than 69%
0.75 better than 53%
78.7 better than 34%
1.01 better than 40%
48% of 281 duels better than 29%
44% of 32 situations better than 65%
Nuke25
64% better than 73%
0.69 better than 26%
72.8 better than 15%
0.91 better than 16%
50% of 133 duels better than 40%
31% of 13 situations better than 30%
Anubis24
63% better than 81%
0.75 better than 53%
83.5 better than 65%
0.99 better than 32%
52% of 132 duels on par
33% of 9 situations better than 36%
Dust 26
17% -
0.61 -
63.1 -
0.81-
50% of 24 duels -
0% of 4 situations -
Cache5
60% -
0.80 -
80.6 -
1.12-
56% of 32 duels -
50% of 2 situations -
Inferno3
33% -
0.67 -
70.3 -
0.92-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How worlds-away plays

Across 157 matches worlds-away averages K/R 0.72, ADR 76.8 and a rating of 0.96. Biggest strength: Headshot rate at 59%, better than 91% of level 10 players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 players. Averages 15.9 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 44 of 157 matches the rating was 1.10 or higher (28%), in 65 it was below 0.90. In 157 matches with detailed stats: 19 4Ks and 2 aces. worlds-away loses the most ELO on Mirage (−144 ELO, win rate 52%). Things go best on Anubis (+95 ELO, win rate 63%). Last 30 days: 157 matches, win rate 56%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.