woooooooopps

Russia
On FACEIT since 2019 184 matches tracked 80 matches in 30 days
ELO ▲ 181
2,352
30-day peak: 2,352
Rank EU
#85,278
Russia #24,179 in Russia
Last updated:

How does woooooooopps play?

Rating 1.02 K/R 0.75 ADR 80.9 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 184 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 18%+7 pp · Ø 11% better than 79%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 1 in 184 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 31x 4K, 4 aces in 163 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +4.1, ELO +56
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −10 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
47 matches · 53% win rate
In match 4 of the day −30 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 −20 ELO, win rate 46%
On Saturdays −76 ELO, win rate 47%

woooooooopps loses the most ELO on Dust 2: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 56%
0.76 better than 57%
82.0 better than 54%
1.02 better than 42%
53% of 246 duels better than 59%
40% of 20 situations better than 56%
Mirage46
57% better than 69%
0.79 better than 69%
83.7 better than 62%
1.09 better than 66%
50% of 292 duels better than 42%
52% of 23 situations better than 86%
Anubis34
44% better than 24%
0.74 better than 47%
79.5 better than 39%
0.99 better than 33%
50% of 202 duels better than 41%
46% of 13 situations better than 67%
Ancient17
59% better than 74%
0.72 better than 37%
81.8 better than 49%
0.99 better than 34%
44% of 124 duels better than 13%
60% of 5 situations better than 92%
Inferno17
41% better than 15%
0.80 better than 68%
85.9 better than 67%
1.06 right on the average
54% of 106 duels right on the average
43% of 7 situations better than 62%
Nuke16
56% better than 55%
0.61 better than 2%
68.8 better than 3%
0.86 better than 4%
46% of 70 duels better than 19%
13% of 8 situations better than 4%
Cache7
57% -
0.66 -
73.0 -
0.90-
52% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woooooooopps plays

Across 184 matches woooooooopps averages K/R 0.75, ADR 80.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 66 of 184 matches the rating was 1.10 or higher (36%), in 74 it was below 0.90. In 163 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. woooooooopps loses the most ELO on Dust 2 (−56 ELO, win rate 53%). Things go best on Mirage (+17 ELO, win rate 57%). Match no. 2 of the day goes best: 67% win rate. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +4.1, ELO +56. Got weaker: Headshots −10 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 80 matches, win rate 55%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.