wombat

Germany
78 matches tracked 10 matches in 30 days
Last updated:

How does wombat play?

Rating 0.95 K/R 0.68 ADR 78.3 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 78 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 8% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +7.9, Headshots +3 pp, Win rate +22 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.84
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
35 matches · 34% win rate

wombat loses the most ELO in match 1 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis19
42% better than 19%
0.59 better than 2%
72.0 better than 9%
0.84 better than 3%
38% of 77 duels better than 2%
33% of 9 situations better than 39%
Inferno17
59% better than 68%
0.76 better than 67%
85.5 better than 72%
1.02 better than 46%
54% of 98 duels better than 65%
13% of 8 situations better than 5%
Nuke14
50% -
0.76 -
83.7 -
1.05-
67% of 64 duels -
23% of 13 situations -
Dust 28
25% -
0.66 -
75.8 -
0.99-
40% of 35 duels -
40% of 5 situations -
Mirage8
50% -
0.65 -
73.6 -
0.93-
52% of 33 duels -
0% of 3 situations -
Ancient5
20% -
0.71 -
78.5 -
0.98-
60% of 15 duels -
0% of 5 situations -
Cache5
40% -
0.68 -
78.7 -
0.89-
44% of 32 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wombat plays

Across 78 matches wombat averages K/R 0.68, ADR 78.3 and a rating of 0.95. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 22 of 78 matches the rating was 1.10 or higher (28%), in 31 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. wombat loses the most ELO in match 1 of the day (±0 ELO, win rate 34%). Things go best in match 2 of the day (+22 ELO, win rate 50%). Match no. 2 of the day goes best: 50% win rate, +22 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +7.9, Headshots +3 pp, Win rate +22 pp. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.