wolfcarry

Russia
On FACEIT since 2018 143 matches tracked 52 matches in 30 days
ELO ▼ 35
2,276
30-day peak: 2,361
Rank EU
#107,511
Russia #32,168 in Russia
Last updated:

How does wolfcarry play?

Rating 0.93 K/R 0.64 ADR 72.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 143 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.2
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 12x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 69%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether wolfcarry is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
36 matches · 39% win rate
In match 3 of the day +25 ELO
24 matches · 29% win rate
Between 12:00 and 18:00 −23 ELO, win rate 36%
On Tuesdays −25 ELO, win rate 33%

wolfcarry loses the most ELO on Dust 2: −49 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 1.77 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 44%
0.64 better than 9%
74.1 better than 17%
0.93 better than 16%
48% of 149 duels better than 29%
50% of 38 situations better than 82%
Dust 236
39% better than 12%
0.65 better than 10%
71.8 better than 8%
0.94 better than 16%
43% of 141 duels better than 9%
50% of 28 situations better than 83%
Ancient17
41% better than 17%
0.61 better than 3%
68.0 better than 2%
0.85 better than 3%
35% of 52 duels better than 1%
17% of 12 situations better than 7%
Anubis17
53% right on the average
0.60 better than 1%
66.7 better than 1%
0.90 better than 8%
52% of 44 duels right on the average
33% of 12 situations better than 42%
Inferno12
42% -
0.71 -
83.6 -
1.03-
49% of 49 duels -
60% of 10 situations -
Cache7
57% -
0.65 -
71.6 -
0.94-
48% of 25 duels -
57% of 7 situations -
Nuke5
60% -
0.67 -
76.7 -
0.90-
50% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wolfcarry plays

Across 143 matches wolfcarry averages K/R 0.64, ADR 72.8 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 72.8, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.0 kills per match with 50% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 37 of 143 matches the rating was 1.10 or higher (26%), in 70 it was below 0.90. In 142 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. wolfcarry loses the most ELO on Dust 2 (−49 ELO, win rate 39%). Things go best in match 2 of the day (+49 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +49 ELO. Last 30 days: 52 matches, win rate 44%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.