wolfao12

Brazil
163 matches tracked 51 matches in 30 days
ELO ▲ 40
2,347
30-day peak: 2,423
Rank SA ▲ 1,035 places
#1,989 #1,286 in BR
30 days · before #3,024 · best #1,989
Last updated:

How does wolfao12 play?

Rating 1.11 (from 143 matches) K/R 0.80 ADR 85.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 81%
AWP share of kills 2%−9 pp better than 13%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 43x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.23−0.07 better than 31%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
Whether wolfao12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.86.

Patterns

From the last 162 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
50 matches · 38% wins
On Ancient −26 ELO
22 matches · 55% wins
On Thursdays −1 ELO, win rate 37%

wolfao12 loses the most ELO in match 1 of the day: −74 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
35% better than 4%
0.82 better than 81%
88.2 better than 82%
1.15 better than 82%
49% of 226 duels better than 34%
50% of 18 situations better than 83%
Inferno32
63% better than 75%
0.84 better than 82%
89.7 better than 80%
1.14 better than 74%
57% of 150 duels better than 69%
33% of 15 situations better than 39%
Anubis26
50% better than 39%
0.76 better than 58%
79.7 better than 43%
1.06 better than 55%
63% of 99 duels better than 94%
90% of 10 situations better than 99%
Ancient22
55% better than 55%
0.79 better than 72%
83.6 better than 59%
1.10 better than 74%
53% of 93 duels better than 57%
45% of 11 situations better than 68%
Dust 222
41% better than 15%
0.74 level
77.1 better than 28%
1.02 better than 43%
57% of 92 duels better than 80%
40% of 10 situations better than 57%
Nuke12
67% -
0.81 -
86.2 -
1.15-
55% of 62 duels -
11% of 9 situations -
Cache10
60% -
0.85 -
91.3 -
1.10-
45% of 51 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wolfao12 plays

Across 162 matches wolfao12 averages K/R 0.80 and ADR 85.4; the rating across the 143 rated matches is 1.11. Biggest strength: Headshot rate at 56%. That is better than 81% of players on level 10. On average 17.5 kills per match, 56% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 67 of 143 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 143 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: October 2026 at 1.12. wolfao12 loses the most ELO in match 1 of the day (−74 ELO, win rate 38%). Things go best in match 4 of the day (+24 ELO, win rate 70%). Last 30 days: 51 matches, win rate 47%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.