wojlol

Israel
141 matches tracked
Last updated:

How does wojlol play?

Rating 1.05 K/R 0.76 ADR 79.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

39% of 1v1s won and so just below the average (40%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 53%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.5
Knife kills 3 in 141 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 85%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 84%
4Ks and aces 33x 4K, 2 aces in 141 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 13%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 7 average
Whether wojlol is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
43 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 41%
On Thursdays +2 ELO, win rate 32%

wojlol loses the most ELO on Mirage: −17 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Ancient
  2. Highest rating in a match: 2.11 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
42% better than 22%
0.75 better than 63%
79.1 better than 50%
1.02 better than 56%
54% of 182 duels better than 72%
43% of 30 situations better than 65%
Dust 225
44% better than 27%
0.72 right on the average
76.7 better than 36%
1.00 right on the average
49% of 135 duels better than 42%
33% of 12 situations better than 37%
Ancient20
45% better than 34%
0.78 better than 78%
83.4 better than 70%
1.07 better than 80%
54% of 103 duels better than 75%
54% of 13 situations better than 87%
Nuke17
65% better than 84%
0.76 better than 61%
77.4 better than 36%
1.10 better than 72%
40% of 82 duels better than 7%
45% of 11 situations better than 64%
Anubis15
53% better than 63%
0.82 better than 91%
87.0 better than 88%
1.11 better than 87%
61% of 105 duels better than 94%
13% of 15 situations better than 7%
Inferno15
53% better than 56%
0.76 better than 76%
77.3 better than 43%
1.02 better than 63%
52% of 69 duels better than 61%
50% of 10 situations better than 79%
Cache6
50% -
0.77 -
77.5 -
1.08-
41% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wojlol plays

Across 141 matches wojlol averages K/R 0.76, ADR 79.7 and a rating of 1.05. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 7 players. Averages 17.1 kills per match with 45% headshots. The strongest map is Nuke with a 65% win rate in 17 matches. In 54 of 141 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 141 matches with detailed stats: 33 4Ks and 2 aces. wojlol loses the most ELO on Mirage (−17 ELO, win rate 42%). Things go best on Dust 2 (+40 ELO, win rate 44%). Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.