woe666

Russia
On FACEIT since 2021 168 matches tracked 116 matches in 30 days
Last updated:

How does woe666 play?

Rating 1.16 (from 118 matches) K/R 0.81 ADR 88.2 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 118 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 31x 4K, 4 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 38%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 89.2
▼ Got worse
Headshots −7 pp, Win rate −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
60 matches · 62% win rate
In match 3 of the day −25 ELO
26 matches · 31% win rate
On Mondays ±0 ELO, win rate 50%

woe666 loses the most ELO on Mirage: −75 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
62% better than 84%
0.82 better than 80%
89.7 better than 85%
1.16 better than 83%
57% of 235 duels better than 79%
35% of 17 situations better than 37%
Dust 235
54% better than 53%
0.82 better than 80%
87.8 better than 79%
1.19 better than 86%
54% of 105 duels better than 61%
32% of 19 situations better than 32%
Anubis19
53% right on the average
0.88 better than 94%
91.0 better than 89%
1.24 better than 93%
56% of 80 duels better than 71%
25% of 4 situations better than 17%
Ancient17
65% better than 85%
0.89 better than 94%
89.6 better than 82%
1.22-
56% of 68 duels better than 70%
50% of 10 situations better than 79%
Inferno15
47% better than 22%
0.75 better than 44%
87.2 better than 59%
1.08-
58% of 48 duels better than 70%
33% of 3 situations better than 36%
Nuke13
62% -
0.77 -
85.7 -
1.03-
68% of 34 duels -
100% of 4 situations -
Cache7
43% -
0.75 -
80.9 -
1.05-
48% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woe666 plays

Across 168 matches woe666 averages K/R 0.81 and ADR 88.2; the rating across the 118 rated matches is 1.16. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 53% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 65 of 118 matches the rating was 1.10 or higher (55%), in 28 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.33. woe666 loses the most ELO on Mirage (−75 ELO, win rate 62%). Things go best in match 2 of the day (+25 ELO, win rate 66%). Match no. 1 of the day goes best: 70% win rate, −20 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −7 pp, Win rate −7 pp. Unchanged in recent months: ADR at 89.2. Last 30 days: 116 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.