woIf

Russia
On FACEIT since 2021 208 matches tracked 50 matches in 30 days
Last updated:

How does woIf play?

Rating 0.94 K/R 0.66 ADR 72.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.4
Knife kills 1 in 208 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 14x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +304
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 72.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.67 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −26 ELO
52 matches · 44% win rate
Between 12:00 and 18:00 +13 ELO, win rate 39%
On Sundays +52 ELO, win rate 36%

woIf loses the most ELO in match 2 of the day: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.96 · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
44% better than 28%
0.68 better than 25%
73.8 better than 19%
0.93 better than 19%
42% of 206 duels better than 11%
35% of 43 situations better than 42%
Mirage54
63% better than 88%
0.67 better than 21%
71.4 better than 11%
0.98 better than 38%
48% of 140 duels better than 35%
46% of 52 situations better than 73%
Anubis35
51% better than 51%
0.61 better than 5%
71.3 better than 8%
0.87 better than 8%
40% of 149 duels better than 5%
17% of 29 situations better than 10%
Ancient26
62% better than 82%
0.72 better than 42%
78.3 better than 35%
1.04 better than 62%
48% of 116 duels better than 34%
29% of 14 situations better than 30%
Nuke17
41% better than 13%
0.67 better than 14%
71.6 better than 11%
0.91 better than 9%
57% of 60 duels better than 73%
14% of 7 situations better than 6%
Inferno13
62% -
0.60 -
67.6 -
0.88-
55% of 42 duels -
50% of 4 situations -
Cache5
40% -
0.58 -
64.3 -
0.80-
45% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How woIf plays

Across 208 matches woIf averages K/R 0.66, ADR 72.5 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 76% of level 9 players. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 9 players. Averages 14.6 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 54 matches. In 56 of 208 matches the rating was 1.10 or higher (27%), in 102 it was below 0.90. In 130 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.11. woIf loses the most ELO in match 2 of the day (−26 ELO, win rate 44%). Things go best from match 5 of the day (+52 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate, +3 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +304. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 72.8. Last 30 days: 50 matches, win rate 54%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.