wnnlv

Russia
On FACEIT since 2024 111 matches tracked 50 matches in 30 days
Last updated:

How does wnnlv play?

Rating 1.02 K/R 0.68 ADR 73.1 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.8% of rounds and so well below the average (13.4%).

2K rounds 10.8%−2.6 pp · Ø 13.4% better than 3%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 9x 4K, 0 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +9 pp
= Stayed the same
Rating at 1.03, ADR at 74.8
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%

wnnlv loses the most ELO in match 2 of the day: +26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.16 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
60% better than 78%
0.71 better than 33%
74.0 better than 16%
1.08 better than 63%
58% of 101 duels better than 83%
30% of 33 situations better than 27%
Dust 228
61% better than 81%
0.71 better than 34%
76.9 better than 29%
1.08 better than 63%
56% of 84 duels better than 75%
33% of 15 situations better than 38%
Anubis17
35% better than 6%
0.61 better than 3%
68.0 better than 2%
0.89 better than 9%
53% of 40 duels better than 57%
38% of 8 situations right on the average
Ancient11
45% -
0.66 -
71.4 -
0.95-
47% of 36 duels -
57% of 7 situations -
Inferno7
57% -
0.55 -
68.1 -
0.80-
56% of 27 duels -
33% of 3 situations -
Nuke4
50% -
0.77 -
76.2 -
1.14-
54% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wnnlv plays

Across 111 matches wnnlv averages K/R 0.68, ADR 73.1 and a rating of 1.02. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 73.1, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 14.8 kills per match with 59% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 44 of 111 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. wnnlv loses the most ELO in match 2 of the day (+26 ELO, win rate 48%). Things go best on Mirage (+26 ELO, win rate 60%). Match no. 1 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Headshots +9 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: Rating at 1.03, ADR at 74.8. Last 30 days: 50 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.