wnmgb

China
On FACEIT since 2023 130 matches tracked 79 matches in 30 days
ELO ▲ 46
2,124
30-day peak: 2,226
Rank OCE ▼ 216 places
#867
China #60 in China
30 days · prev. #651 · best #557
Last updated:

How does wnmgb play?

Rating 0.93 K/R 0.61 ADR 64.9 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 130 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 16% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.5
Knife kills 3 in 130 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.4%).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 0 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether wnmgb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches, all from the last 3 months.

Kills per round (K/R)

0.51
SepOct

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
42 matches · 45% win rate
In match 2 of the day −41 ELO
36 matches · 50% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Sundays +20 ELO, win rate 45%

wnmgb loses the most ELO on Mirage: −55 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 28%
0.56 better than 1%
59.6 better than 1%
0.87 better than 6%
43% of 107 duels better than 11%
30% of 30 situations better than 26%
Ancient30
67% better than 90%
0.63 better than 7%
67.8 better than 2%
0.94 better than 22%
52% of 89 duels better than 54%
56% of 16 situations better than 91%
Dust 219
63% better than 86%
0.75 better than 57%
75.4 better than 22%
1.14 better than 83%
67% of 51 duels better than 98%
55% of 11 situations better than 88%
Inferno19
58% better than 60%
0.61 better than 4%
65.7 better than 2%
0.91 better than 8%
38% of 47 duels better than 1%
50% of 6 situations better than 75%
Anubis10
70% -
0.68 -
74.9 -
0.99-
52% of 29 duels -
43% of 7 situations -
Cache6
50% -
0.43 -
45.3 -
0.69-
28% of 18 duels -
60% of 5 situations -
Aim_redline_faceit3
33% -
0.48 -
58.9 -
0.79-
48% of 69 duels -
48% of 69 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wnmgb plays

Across 130 matches wnmgb averages K/R 0.61, ADR 64.9 and a rating of 0.93. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 64.9, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.0 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 40 of 130 matches the rating was 1.10 or higher (31%), in 73 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 0 aces. wnmgb loses the most ELO on Mirage (−55 ELO, win rate 45%). Things go best on Ancient (+119 ELO, win rate 67%). Match no. 1 of the day goes best: 64% win rate, +73 ELO. Last 30 days: 79 matches, win rate 54%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.