wmel0n-

Moldova
On FACEIT since 2017 178 matches tracked 43 matches in 30 days
ELO ▲ 66
3,151
30-day peak: 3,270
Rank EU ▼ 568 places
#4,496
Moldova #17 in Moldova
30 days · prev. #3,928 · best #3,220
Last updated:

How does wmel0n- play?

Rating 1.03 (from 136 matches) K/R 0.73 ADR 80.5 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 136 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 3.2
Knife kills 4 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 14x 4K, 0 aces in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.7
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp, ELO −485

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
44 matches · 57% win rate
In match 3 of the day ±0 ELO
32 matches · 44% win rate
Between 0:00 and 6:00 +122 ELO, win rate 40%
On Mondays −30 ELO, win rate 37%

wmel0n- loses the most ELO on Dust 2: −31 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
50% better than 29%
0.75 better than 44%
83.4 better than 55%
1.02 better than 34%
52% of 226 duels better than 46%
32% of 22 situations better than 28%
Dust 244
57% better than 58%
0.74 better than 41%
81.2 better than 46%
1.05 better than 41%
52% of 156 duels better than 47%
57% of 14 situations better than 90%
Ancient22
50% better than 31%
0.69 better than 18%
75.1 better than 15%
1.07-
49% of 67 duels better than 30%
22% of 9 situations better than 13%
Anubis19
47% better than 23%
0.69 better than 21%
75.4 better than 19%
0.99 better than 26%
45% of 83 duels better than 13%
60% of 5 situations better than 91%
Nuke8
38% -
0.56 -
65.6 -
0.76-
15% of 13 duels -
50% of 2 situations -
Inferno6
50% -
0.72 -
79.1 -
0.93-
53% of 30 duels -
50% of 6 situations -
Cache4
75% -
0.99 -
99.3 -
1.38-
71% of 14 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wmel0n- plays

Across 178 matches wmel0n- averages K/R 0.73 and ADR 80.5; the rating across the 136 rated matches is 1.03. Most room to improve: Utility hit rate at 26%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 44 matches. In 49 of 136 matches the rating was 1.10 or higher (36%), in 50 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. wmel0n- loses the most ELO on Dust 2 (−31 ELO, win rate 57%). Things go best on Mirage (+211 ELO, win rate 50%). From match no. 5 of the day on, things go best: 56% win rate, +90 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.7. Got weaker: Headshots −2 pp, ELO −485. Unchanged in recent months: Win rate at 50%. Last 30 days: 43 matches, win rate 49%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.