wlsz666

Switzerland
On FACEIT since 2024 222 matches tracked 39 matches in 30 days
Last updated:
Next update possible in 1h 46m

How does wlsz666 play?

Rating 1.04 K/R 0.74 ADR 78.3 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 222 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 9 in 222 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 27%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 66%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 44x 4K, 5 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.06, ELO +114
= Stayed the same
K/R at 0.74, ADR at 78.4, Win rate at 51%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −38 ELO
31 matches · 48% win rate
Between 12:00 and 18:00 −13 ELO, win rate 36%
On Wednesdays +30 ELO, win rate 45%

wlsz666 loses the most ELO on Ancient: −38 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
55% better than 63%
0.79 better than 71%
82.2 better than 56%
1.11 better than 73%
51% of 378 duels right on the average
40% of 55 situations better than 56%
Dust 247
51% better than 47%
0.71 better than 34%
77.2 better than 29%
0.99 better than 32%
49% of 203 duels better than 36%
30% of 37 situations better than 27%
Anubis41
46% better than 27%
0.72 better than 38%
76.8 better than 25%
1.02 better than 44%
53% of 158 duels better than 58%
54% of 24 situations better than 82%
Ancient31
48% better than 38%
0.74 better than 46%
76.8 better than 25%
1.06 better than 57%
47% of 139 duels better than 26%
29% of 21 situations better than 26%
Inferno6
50% -
0.53 -
57.3 -
0.70-
55% of 29 duels -
0% of 2 situations -
Nuke6
67% -
0.64 -
73.3 -
0.95-
48% of 21 duels -
25% of 4 situations -
Cache4
25% -
0.64 -
71.5 -
0.80-
53% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wlsz666 plays

Across 222 matches wlsz666 averages K/R 0.74, ADR 78.3 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 87 matches. In 88 of 222 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 201 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. wlsz666 loses the most ELO on Ancient (−38 ELO, win rate 48%). Things go best on Mirage (+39 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +66 ELO. Improved over the last three months: Rating +0.06, ELO +114. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.4, Win rate at 51%. Last 30 days: 39 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.