wjeckm

Russia
On FACEIT since 2022 239 matches tracked 97 matches in 30 days
ELO ▼ 63
2,456
30-day peak: 2,566
Rank EU
#61,293
Russia #17,456 in Russia
Last updated:

How does wjeckm play?

Rating 1.06 (from 189 matches) K/R 0.74 ADR 79.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 44x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.6, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
64 matches · 45% win rate
In match 4 of the day +77 ELO
32 matches · 41% win rate
On Fridays +30 ELO, win rate 41%

wjeckm loses the most ELO from match 5 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.68 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
47% better than 30%
0.71 better than 33%
76.4 better than 24%
1.01 better than 41%
55% of 265 duels better than 71%
38% of 37 situations right on the average
Dust 254
61% better than 81%
0.76 better than 57%
80.2 better than 45%
1.14 better than 79%
60% of 183 duels better than 89%
42% of 24 situations better than 62%
Ancient38
53% right on the average
0.73 better than 42%
80.0 better than 40%
0.96 better than 25%
60% of 164 duels better than 88%
50% of 16 situations better than 79%
Anubis27
52% better than 47%
0.78 better than 65%
82.5 better than 54%
1.15 better than 80%
72% of 67 duels better than 99%
47% of 19 situations better than 69%
Nuke13
23% -
0.70 -
72.4 -
0.98-
33% of 27 duels -
50% of 12 situations -
Cache12
67% -
0.92 -
92.8 -
1.33-
62% of 50 duels -
9% of 11 situations -
Inferno6
67% -
0.87 -
83.1 -
1.22-
64% of 11 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wjeckm plays

Across 239 matches wjeckm averages K/R 0.74 and ADR 79.1; the rating across the 189 rated matches is 1.06. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 86 of 189 matches the rating was 1.10 or higher (46%), in 69 it was below 0.90. In 189 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 1.22. wjeckm loses the most ELO from match 5 of the day (−25 ELO, win rate 45%). Things go best on Dust 2 (+77 ELO, win rate 61%). Match no. 1 of the day goes best: 59% win rate, +30 ELO. Improved over the last three months: K/R +0.08, ADR +6.6, Win rate +14 pp. Got weaker: Headshots −9 pp. Last 30 days: 97 matches, win rate 51%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.