winnipuxx999

South Korea
On FACEIT since 2016 365 matches tracked 117 matches in 30 days
ELO ▲ 137
3,280
30-day peak: 3,412
Rank EU ▲ 981 places
#2,708
South Korea #42 in South Korea
30 days · prev. #3,689 · best #1,633
Last updated:

How does winnipuxx999 play?

Rating 1.12 K/R 0.80 ADR 85.7 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 365 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.06).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.14+0.08 · Ø 1.06 better than 68%
Pistol kills per match 3.2
Knife kills 8 in 365 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 63%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 65%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 70x 4K, 5 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp, ELO +384
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.80. Clearly above the average (0.75).

Patterns

From the last 365 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
54 matches · 61% win rate
On Dust 2 −31 ELO
71 matches · 49% win rate
On Sundays +73 ELO, win rate 48%

winnipuxx999 loses the most ELO on Anubis: −86 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 55 · Dust 2

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
52% better than 37%
0.82 better than 75%
88.1 better than 77%
1.13 better than 70%
55% of 577 duels better than 64%
34% of 89 situations better than 35%
Ancient75
57% better than 55%
0.79 better than 66%
84.2 better than 60%
1.11 better than 66%
51% of 348 duels better than 41%
46% of 52 situations better than 72%
Dust 271
49% better than 28%
0.82 better than 75%
87.7 better than 75%
1.14 better than 69%
52% of 295 duels better than 47%
37% of 57 situations better than 43%
Anubis54
61% better than 71%
0.80 better than 72%
85.5 better than 70%
1.16 better than 79%
52% of 223 duels better than 46%
52% of 23 situations better than 82%
Cache17
59% right on the average
0.75 better than 35%
80.3 better than 27%
1.05 better than 30%
48% of 81 duels better than 17%
50% of 10 situations better than 75%
Nuke16
31% better than 2%
0.66 better than 7%
72.5 better than 6%
0.92 better than 6%
49% of 61 duels better than 24%
29% of 7 situations better than 23%

Compared with players on the same level who have at least 15 matches on the map.

How winnipuxx999 plays

Across 365 matches winnipuxx999 averages K/R 0.80, ADR 85.7 and a rating of 1.12. Averages 17.4 kills per match with 51% headshots. The strongest map is Anubis with a 61% win rate in 54 matches. In 168 of 365 matches the rating was 1.10 or higher (46%), in 109 it was below 0.90. In 311 matches with detailed stats: 70 4Ks and 5 aces. Best month by rating: August 2026 at 1.15. winnipuxx999 loses the most ELO on Anubis (−86 ELO, win rate 61%). Things go best in match 3 of the day (+254 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +254 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp, ELO +384. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.7. Last 30 days: 117 matches, win rate 56%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.