wink

Russia
On FACEIT since 2014 329 matches tracked 118 matches in 30 days
ELO ▲ 305
3,040
30-day peak: 3,040
Rank EU ▲ 547 places
#6,511 #1,846 in RU
30 days · before #7,058 · best #6,437
Last updated:

How does wink play?

Rating 1.15 (from 145 matches) K/R 0.78 ADR 85.6 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 15%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (290 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 17%+6 pp better than 79%
K/D 1.17+0.14 better than 86%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 49x 4K, 5 aces in 290 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.53+0.23 better than 94%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 85.3
▼ Got worse
Win rate −11 pp, ELO −169

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 329 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −54 ELO
37 matches · 43% wins
On Inferno −4 ELO
27 matches · 59% wins
Between 12:00 and 18:00 +140 ELO, win rate 45%
On Saturdays +57 ELO, win rate 49%

wink loses the most ELO on Nuke: −54 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.49 · Inferno
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
54% better than 58%
0.78 better than 67%
84.4 better than 68%
1.15 better than 82%
55% of 523 duels better than 69%
39% of 69 situations better than 53%
Dust 283
57% better than 67%
0.74 level
81.9 better than 56%
1.06 better than 56%
54% of 316 duels better than 65%
50% of 46 situations better than 80%
Nuke37
43% better than 11%
0.82 better than 73%
88.7 better than 74%
1.20-
61% of 109 duels better than 85%
62% of 26 situations better than 90%
Anubis36
53% level
0.85 better than 89%
93.1 better than 94%
1.23 better than 93%
55% of 175 duels better than 70%
53% of 19 situations better than 83%
Inferno27
59% better than 61%
0.81 better than 80%
91.3 better than 86%
1.26-
54% of 115 duels better than 61%
25% of 8 situations better than 19%
Cache13
69% -
0.73 -
83.9 -
1.07-
62% of 61 duels -
50% of 8 situations -
Ancient6
67% -
0.64 -
74.8 -
0.92-
50% of 32 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wink plays

Across 329 matches wink averages K/R 0.78 and ADR 85.6; the rating across the 145 rated matches is 1.15. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 17.1 kills per match, 44% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 77 of 145 matches the rating was 1.10 or higher (53%), in 34 it was below 0.90. In 290 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. wink loses the most ELO on Nuke (−54 ELO, win rate 43%). Things go best on Mirage (+145 ELO, win rate 54%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −11 pp, ELO −169. Unchanged in recent months: K/R at 0.78, ADR at 85.3. Last 30 days: 118 matches, win rate 58%, ELO balance +80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.