wildberrles

Estonia
On FACEIT since 2025 126 matches tracked 46 matches in 30 days
Last updated:

How does wildberrles play?

Rating 1.04 (from 105 matches) K/R 0.76 ADR 82.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 3.3
Zeus kills1 in 126 matches
Knife kills 2 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.2%).

2K rounds 14.9%+1.7 pp · Ø 13.2% better than 88%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.13, ADR −9.9, Headshots −3 pp, Win rate −6 pp, ELO −171

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −74 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.80 better than 83%
87.0 better than 84%
1.08 better than 74%
54% of 112 duels better than 71%
36% of 11 situations better than 45%
Dust 227
52% better than 54%
0.77 better than 73%
82.5 better than 65%
1.07 better than 72%
58% of 125 duels better than 86%
44% of 9 situations better than 70%
Anubis25
48% better than 38%
0.69 better than 28%
75.8 better than 26%
0.96 better than 29%
54% of 133 duels better than 66%
50% of 6 situations better than 80%
Ancient19
42% better than 20%
0.72 better than 43%
79.3 better than 44%
0.98 better than 36%
58% of 67 duels better than 85%
20% of 5 situations better than 11%
Nuke11
36% -
0.88 -
93.3 -
1.13-
56% of 57 duels -
50% of 10 situations -
Cache9
89% -
0.80 -
86.8 -
1.17-
45% of 42 duels -
29% of 7 situations -
Inferno6
0% -
0.70 -
76.6 -
0.84-
50% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wildberrles plays

Across 126 matches wildberrles averages K/R 0.76 and ADR 82.9; the rating across the 105 rated matches is 1.04. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 45 of 105 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Things go best from match 5 of the day (+55 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +55 ELO. Got weaker: K/R −0.10, Rating −0.13, ADR −9.9, Headshots −3 pp, Win rate −6 pp, ELO −171. Last 30 days: 46 matches, win rate 46%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.