wildberries9

Ukraine
102 matches tracked 20 matches in 30 days
Last updated:

How does wildberries9 play?

Rating 0.89 K/R 0.64 ADR 75.9 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 10%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Weakness
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.88−0.12 · Ø 1.00 better than 15%
Pistol kills per match 2.1
Knife kills 1 in 102 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.2 pp · Ø 13.0% better than 7%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 4%
MVPs per match 1.9−0.3 · Ø 2.2 better than 22%
4Ks and aces 9x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

10.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 10.1+6.0 · Ø 4.1 better than 99%
Enemies flashed per round 0.37+0.11 · Ø 0.26 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.9, Win rate +4 pp
= Stayed the same
Headshots at 34%
▼ Got worse
ELO −58

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.67 (at the start 0.62). Slightly below the average (0.72).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
25 matches · 48% win rate
On Fridays +20 ELO, win rate 41%

wildberries9 loses the most ELO on Mirage: −31 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.87 · Inferno

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 45%
0.59 better than 5%
72.5 better than 19%
0.81 better than 4%
40% of 95 duels better than 8%
57% of 7 situations better than 93%
Ancient23
57% better than 73%
0.74 better than 66%
81.9 better than 69%
1.03 better than 70%
49% of 103 duels better than 47%
67% of 12 situations better than 96%
Anubis20
45% better than 28%
0.63 better than 12%
72.8 better than 20%
0.86 better than 11%
46% of 97 duels better than 30%
44% of 16 situations better than 67%
Inferno16
75% better than 98%
0.69 better than 44%
83.5 better than 71%
0.97 better than 45%
56% of 80 duels better than 81%
33% of 12 situations better than 40%
Nuke11
45% -
0.55 -
71.5 -
0.77-
40% of 45 duels -
-
Dust 27
57% -
0.56 -
66.0 -
0.78-
41% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wildberries9 plays

Across 102 matches wildberries9 averages K/R 0.64, ADR 75.9 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 6 players. Most room to improve: 3K rounds at 2.3%, better than only 4% of level 6 players. Averages 14.4 kills per match with 34% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 22 of 102 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 0.99. wildberries9 loses the most ELO on Mirage (−31 ELO, win rate 48%). Things go best on Ancient (+46 ELO, win rate 57%). Match no. 1 of the day goes best: 59% win rate, +20 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.9, Win rate +4 pp. Got weaker: ELO −58. Unchanged in recent months: Headshots at 34%. Last 30 days: 20 matches, win rate 55%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.