wiiyy

Russia
On FACEIT since 2017 285 matches tracked 81 matches in 30 days
Last updated:

How does wiiyy play?

Rating 1.23 K/R 0.88 ADR 101.1 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 285 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 89%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 48x 4K, 5 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

9.8 utility damage per round and so well above the average (4.1).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.8+5.7 · Ø 4.1 better than 99%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +175
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.20, ADR −7.0, Headshots −2 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.85 (at the start 0.97). Clearly above the average (0.75).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −40 ELO
88 matches · 42% win rate
In match 3 of the day −2 ELO
51 matches · 45% win rate
Between 18:00 and 24:00 −34 ELO, win rate 42%
On Tuesdays −104 ELO, win rate 39%

wiiyy loses the most ELO on Dust 2: −40 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Ancient
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
56% better than 61%
0.95 better than 98%
108.8 better than 99%
1.33 better than 98%
63% of 541 duels better than 95%
41% of 63 situations better than 58%
Dust 288
42% better than 16%
0.80 better than 73%
93.8 better than 92%
1.11 better than 69%
53% of 531 duels better than 58%
43% of 40 situations better than 62%
Anubis40
63% better than 79%
0.91 better than 97%
105.2 better than 99%
1.28 better than 97%
51% of 274 duels better than 44%
38% of 13 situations right on the average
Inferno19
37% better than 6%
0.88 better than 86%
102.6 better than 97%
1.19 better than 75%
52% of 122 duels better than 37%
71% of 7 situations better than 98%
Nuke16
63% better than 73%
0.90 better than 92%
96.6 better than 94%
1.27 better than 93%
56% of 87 duels better than 68%
40% of 10 situations right on the average
Cache11
55% -
0.87 -
100.1 -
1.25-
50% of 62 duels -
42% of 12 situations -
Mirage7
43% -
0.69 -
72.6 -
1.11-
60% of 35 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wiiyy plays

Across 285 matches wiiyy averages K/R 0.88, ADR 101.1 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 101.1, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 174 of 285 matches the rating was 1.10 or higher (61%), in 67 it was below 0.90. In 213 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: July 2026 at 1.41. wiiyy loses the most ELO on Dust 2 (−40 ELO, win rate 42%). Things go best on Ancient (+88 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, −45 ELO. Improved over the last three months: ELO +175. Got weaker: K/R −0.12, Rating −0.20, ADR −7.0, Headshots −2 pp, Win rate −11 pp. Last 30 days: 81 matches, win rate 43%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.