wiggaaa

Portugal
On FACEIT since 2024 142 matches tracked 29 matches in 30 days
Last updated:

How does wiggaaa play?

Rating 1.06 (from 122 matches) K/R 0.74 ADR 78.4 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 122 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 10x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 82%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +200
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.17, ADR −5.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
24 matches · 46% win rate
In match 2 of the day −48 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 −25 ELO, win rate 38%

wiggaaa loses the most ELO on Mirage: −86 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
59% better than 79%
0.70 better than 34%
76.1 better than 30%
1.02 right on the average
55% of 116 duels better than 74%
33% of 15 situations better than 38%
Ancient27
59% better than 77%
0.79 better than 77%
81.2 better than 52%
1.17 better than 91%
54% of 95 duels better than 70%
47% of 19 situations better than 73%
Mirage24
46% better than 33%
0.77 better than 69%
78.4 better than 40%
1.09 better than 74%
67% of 69 duels better than 99%
27% of 22 situations better than 20%
Anubis23
43% better than 23%
0.76 better than 65%
84.1 better than 71%
1.04 better than 56%
55% of 60 duels better than 74%
44% of 16 situations better than 67%
Inferno15
40% better than 13%
0.71 better than 40%
79.2 better than 43%
1.02-
41% of 44 duels better than 6%
10% of 10 situations better than 4%
Cache11
36% -
0.64 -
71.4 -
0.88-
55% of 33 duels -
20% of 5 situations -
Nuke7
57% -
0.72 -
73.3 -
1.14-
52% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How wiggaaa plays

Across 142 matches wiggaaa averages K/R 0.74 and ADR 78.4; the rating across the 122 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 53 of 122 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 68 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. wiggaaa loses the most ELO on Mirage (−86 ELO, win rate 46%). Things go best on Ancient (+25 ELO, win rate 59%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +200. Got weaker: K/R −0.07, Rating −0.17, ADR −5.9. Last 30 days: 29 matches, win rate 48%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.