wi3ktor

Poland
On FACEIT since 2023 250 matches tracked 80 matches in 30 days
ELO ▲ 116
2,131
30-day peak: 2,134
Rank EU
#165,724
Poland #9,226 in Poland
Last updated:

How does wi3ktor play?

Rating 0.94 K/R 0.66 ADR 71.1 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 250 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 250 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 1 ace in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.2
= Stayed the same
Headshots at 55%, Win rate at 52%
▼ Got worse
ELO −95

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
41 matches · 61% win rate
On Nuke −24 ELO
44 matches · 64% win rate
On Wednesdays +25 ELO, win rate 38%

wi3ktor loses the most ELO on Ancient: −70 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.12 · Cache

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 63%
0.65 better than 12%
69.9 better than 7%
0.93 better than 19%
47% of 176 duels better than 26%
38% of 50 situations right on the average
Nuke44
64% better than 75%
0.67 better than 14%
72.0 better than 12%
0.97 better than 24%
51% of 161 duels better than 39%
45% of 42 situations better than 60%
Ancient41
61% better than 78%
0.70 better than 29%
76.4 better than 24%
0.96 better than 26%
53% of 198 duels better than 60%
56% of 25 situations better than 91%
Cache39
49% -
0.68 -
72.3 -
0.98-
49% of 144 duels -
24% of 41 situations -
Anubis29
48% better than 40%
0.65 better than 13%
71.6 better than 8%
0.91 better than 12%
49% of 107 duels better than 36%
31% of 16 situations better than 32%
Dust 228
43% better than 22%
0.61 better than 4%
64.5 better than 1%
0.87 better than 6%
44% of 80 duels better than 16%
44% of 27 situations better than 69%
Inferno13
38% -
0.62 -
67.9 -
0.87-
51% of 51 duels -
27% of 15 situations -
Vertigo8
25% -
0.62 -
70.2 -
0.85-
44% of 27 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wi3ktor plays

Across 250 matches wi3ktor averages K/R 0.66, ADR 71.1 and a rating of 0.94. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 55% headshots. The strongest map is Nuke with a 64% win rate in 44 matches. In 67 of 250 matches the rating was 1.10 or higher (27%), in 116 it was below 0.90. In 185 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. wi3ktor loses the most ELO on Ancient (−70 ELO, win rate 61%). Things go best on Anubis (+50 ELO, win rate 48%). Match no. 4 of the day goes best: 68% win rate, +21 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.2. Got weaker: ELO −95. Unchanged in recent months: Headshots at 55%, Win rate at 52%. Last 30 days: 80 matches, win rate 56%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.