wi1l-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,528 players in this group, each player over up to their last 100 matches.
Opening
Weakness41% of opening duels won and so well below the average (50%).
Clutch
Weakness14% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.02 K/D and so just above the average (1.01).
Impact
AverageExactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.06 (at the start 1.00). Clearly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 82.4. Last 3 months: 78.2 (at the start 79.4). Just below the average (79.6).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 52% (at the start 46%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 57% (at the start 59%). Well above the average (50%).
Best month: August 2026 with 1,953. Last 3 months: 1,900 (at the start 1,708).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 27%.
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
wi1l- loses the most ELO in match 1 of the day: −59 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How wi1l- plays
Across 67 matches wi1l- averages K/R 0.72, ADR 78.8 and a rating of 1.03. Biggest strength: 3K rounds at 4.9%, better than 86% of level 9 players. Most room to improve: Clutch 1v1 won at 14%, better than only 1% of level 9 players. Averages 15.3 kills per match with 49% headshots. The strongest map is Mirage with a 69% win rate in 16 matches. In 25 of 67 matches the rating was 1.10 or higher (37%), in 30 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. wi1l- loses the most ELO in match 1 of the day (−59 ELO, win rate 41%). Improved over the last three months: Rating +0.06, Headshots +6 pp, ELO +192. Unchanged in recent months: K/R at 0.73, ADR at 78.2, Win rate at 57%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.