whyustuppid

South Korea
On FACEIT since 2026 40 matches tracked 20 matches in 30 days
ELO
1,766
Rank EU
#381,965
Last updated:

How does whyustuppid play?

Rating 0.99 K/R 0.74 ADR 79.9 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 40 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

75% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 75%+37 pp · Ø 38% better than 99%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 2%
AWP share of kills 40%+30 pp · Ø 10% better than 99%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 18.1% of rounds and so well above the average (13.2%).

2K rounds 18.1%+4.9 pp · Ø 13.2% better than 99%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 2x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
Whether whyustuppid is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 31 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

Soon this shows where whyustuppid loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Anubis
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
38% -
0.67 -
77.7 -
0.85-
50% of 58 duels -
25% of 4 situations -
Mirage7
29% -
0.83 -
87.9 -
1.10-
50% of 52 duels -
100% of 4 situations -
Anubis6
50% -
0.82 -
81.2 -
1.07-
58% of 48 duels -
25% of 4 situations -
Ancient5
40% -
0.71 -
72.0 -
0.99-
47% of 19 duels -
80% of 5 situations -
Nuke5
40% -
0.68 -
72.7 -
0.92-
52% of 29 duels -
50% of 2 situations -
Inferno3
100% -
0.88 -
92.6 -
1.24-
75% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How whyustuppid plays

Across 40 matches whyustuppid averages K/R 0.74, ADR 79.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 75%, better than 99% of level 9 players. Most room to improve: Headshot rate at 34%, better than only 2% of level 9 players. Averages 16.7 kills per match with 34% headshots. In 14 of 40 matches the rating was 1.10 or higher (35%), in 18 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.