whyuscxred

China
On FACEIT since 2021 198 matches tracked 49 matches in 30 days
Last updated:

How does whyuscxred play?

Rating 1.05 K/R 0.71 ADR 78.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 198 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 8 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 21x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.57+0.26 · Ø 0.31 better than 96%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.72, ADR at 78.7, Headshots at 58%, ELO at 2,606
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
68 matches · 37% win rate
In match 4 of the day ±0 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Wednesdays −96 ELO, win rate 29%

whyuscxred loses the most ELO on Mirage: −46 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
37% better than 4%
0.69 better than 20%
77.5 better than 27%
1.00 better than 31%
47% of 211 duels better than 21%
37% of 60 situations better than 44%
Ancient38
47% better than 27%
0.73 better than 38%
82.7 better than 53%
1.04 better than 46%
51% of 125 duels better than 43%
33% of 33 situations better than 37%
Anubis32
69% better than 91%
0.78 better than 64%
80.6 better than 44%
1.17 better than 82%
59% of 86 duels better than 84%
35% of 40 situations better than 41%
Nuke23
48% better than 24%
0.68 better than 13%
73.9 better than 12%
0.97 better than 18%
55% of 67 duels better than 62%
16% of 19 situations better than 8%
Dust 219
58% better than 68%
0.65 better than 9%
68.7 better than 3%
1.01 better than 32%
43% of 44 duels better than 9%
75% of 12 situations better than 99%
Cache10
50% -
0.77 -
82.7 -
1.11-
58% of 31 duels -
38% of 8 situations -
Inferno8
75% -
0.76 -
81.8 -
1.17-
64% of 25 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyuscxred plays

Across 198 matches whyuscxred averages K/R 0.71, ADR 78.2 and a rating of 1.05. Biggest strength: Deaths per round at just 66% (lower is better), better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 58% headshots. The strongest map is Anubis with a 69% win rate in 32 matches. In 75 of 198 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. whyuscxred loses the most ELO on Mirage (−46 ELO, win rate 37%). Things go best on Anubis (+24 ELO, win rate 69%). Match no. 1 of the day goes best: 57% win rate, −18 ELO. Improved over the last three months: Rating +0.06. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 78.7, Headshots at 58%, ELO at 2,606. Last 30 days: 49 matches, win rate 59%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.