whytemples

South Korea
On FACEIT since 2025 144 matches tracked 75 matches in 30 days
ELO ▼ 29
2,183
30-day peak: 2,321
Rank EU
#142,720
South Korea #1,957 in South Korea
Last updated:

How does whytemples play?

Rating 0.97 K/R 0.72 ADR 81.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 47%−4 pp · Ø 51% better than 18%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 144 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 15x 4K, 4 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether whytemples is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 144 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
43 matches · 33% win rate
In match 1 of the day +30 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +6 ELO, win rate 41%
On Saturdays +28 ELO, win rate 38%

whytemples loses the most ELO on Mirage: −29 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
33% better than 4%
0.69 better than 28%
81.1 better than 54%
0.93 better than 20%
47% of 260 duels better than 28%
35% of 20 situations better than 41%
Dust 231
52% right on the average
0.71 better than 36%
79.6 better than 43%
0.94 better than 19%
45% of 172 duels better than 18%
14% of 14 situations better than 4%
Ancient29
48% better than 40%
0.77 better than 64%
88.5 better than 82%
1.04 better than 55%
47% of 193 duels better than 27%
18% of 11 situations better than 8%
Anubis27
52% better than 49%
0.72 better than 41%
80.4 better than 47%
0.97 better than 28%
45% of 172 duels better than 16%
53% of 15 situations better than 85%
Nuke7
86% -
0.72 -
79.9 -
0.96-
59% of 34 duels -
33% of 3 situations -
Inferno4
25% -
0.69 -
77.8 -
0.99-
42% of 12 duels -
0% of 1 situations -
Cache3
33% -
0.68 -
76.0 -
0.99-
50% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whytemples plays

Across 144 matches whytemples averages K/R 0.72, ADR 81.9 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 52% win rate in 31 matches. In 48 of 144 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 144 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. whytemples loses the most ELO on Mirage (−29 ELO, win rate 33%). Things go best on Dust 2 (+55 ELO, win rate 52%). Match no. 4 of the day goes best: 60% win rate. Last 30 days: 75 matches, win rate 45%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.