whyteek

Faroe Islands
On FACEIT since 2020 337 matches tracked 103 matches in 30 days
ELO ▲ 84
3,037
30-day peak: 3,143
Rank EU ▼ 3,096 places
#7,062
Faroe Islands #18 in Faroe Islands
30 days · prev. #3,966 · best #3,966
Last updated:

How does whyteek play?

Rating 1.04 K/R 0.73 ADR 80.5 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 336 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (42%).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.2
Knife kills 3 in 336 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 51x 4K, 5 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 80.6, Win rate at 50%, ELO at 3,107
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
28 matches · 61% win rate
On Dust 2 −56 ELO
62 matches · 50% win rate
On Tuesdays +31 ELO, win rate 41%

whyteek loses the most ELO on Nuke: −59 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Dust 2
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
53% better than 42%
0.72 better than 30%
80.0 better than 38%
1.03 better than 37%
50% of 440 duels better than 34%
46% of 57 situations better than 72%
Dust 262
50% better than 31%
0.70 better than 23%
76.7 better than 23%
0.97 better than 17%
48% of 193 duels better than 25%
40% of 40 situations right on the average
Anubis58
41% better than 11%
0.75 right on the average
82.6 better than 56%
1.07 better than 52%
52% of 211 duels better than 46%
40% of 30 situations better than 53%
Ancient53
45% better than 18%
0.76 right on the average
82.6 better than 51%
1.04 better than 43%
50% of 216 duels better than 35%
30% of 33 situations better than 28%
Nuke28
61% better than 61%
0.75 better than 41%
80.7 better than 41%
1.10 better than 56%
49% of 95 duels better than 26%
68% of 19 situations better than 96%
Cache4
100% -
0.95 -
94.3 -
1.46-
40% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyteek plays

Across 336 matches whyteek averages K/R 0.73, ADR 80.5 and a rating of 1.04. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 137 of 336 matches the rating was 1.10 or higher (41%), in 124 it was below 0.90. In 276 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. whyteek loses the most ELO on Nuke (−59 ELO, win rate 61%). Things go best on Mirage (+175 ELO, win rate 53%). Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 80.6, Win rate at 50%, ELO at 3,107. Last 30 days: 103 matches, win rate 51%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.