whysoface-_-

China
75 matches tracked
Last updated:

How does whysoface-_- play?

Rating 1.06 K/R 0.78 ADR 85.7 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 3.1
Knife kills 10 in 75 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (12.8%).

2K rounds 16.2%+3.4 pp · Ø 12.8% better than 97%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 4x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +311
= Stayed the same
K/R at 0.78, ADR at 83.9, Headshots at 52%
▼ Got worse
Rating −0.09, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −21 ELO
20 matches · 45% win rate

whysoface-_- loses the most ELO in match 2 of the day: −21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 1.81 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 24%
0.74 better than 57%
83.0 better than 66%
0.98 better than 40%
56% of 109 duels better than 81%
35% of 17 situations better than 41%
Dust 218
56% better than 70%
0.77 better than 75%
82.1 better than 63%
1.03 better than 58%
51% of 102 duels better than 54%
20% of 10 situations better than 11%
Ancient9
56% -
0.89 -
96.0 -
1.23-
60% of 47 duels -
50% of 8 situations -
Anubis9
44% -
0.80 -
91.0 -
1.08-
62% of 47 duels -
57% of 7 situations -
Nuke8
63% -
0.78 -
84.3 -
1.13-
67% of 27 duels -
40% of 5 situations -
Inferno5
40% -
0.85 -
91.5 -
1.16-
58% of 31 duels -
0% of 1 situations -
Cache4
75% -
0.76 -
79.9 -
1.01-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whysoface-_- plays

Across 75 matches whysoface-_- averages K/R 0.78, ADR 85.7 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 17.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 33 of 75 matches the rating was 1.10 or higher (44%), in 26 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. whysoface-_- loses the most ELO in match 2 of the day (−21 ELO, win rate 45%). Things go best on Mirage (+26 ELO, win rate 43%). Match no. 1 of the day goes best: 56% win rate, −2 ELO. Improved over the last three months: ELO +311. Got weaker: Rating −0.09, Win rate −12 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.9, Headshots at 52%. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.