whysocooll

Uzbekistan
On FACEIT since 2026 214 matches tracked 104 matches in 30 days
ELO ▲ 90
2,063
30-day peak: 2,347
Rank EU
#201,809
Uzbekistan #1,239 in Uzbekistan
Last updated:

How does whysocooll play?

Rating 1.01 K/R 0.73 ADR 79.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.0
Knife kills 1 in 214 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.3%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 37x 4K, 6 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether whysocooll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 206 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
55 matches · 45% win rate
In match 1 of the day −50 ELO
34 matches · 32% win rate
On Thursdays −24 ELO, win rate 35%

whysocooll loses the most ELO on Mirage: −74 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.40 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
42% better than 18%
0.74 right on the average
80.5 better than 47%
1.01 better than 42%
50% of 268 duels better than 42%
31% of 35 situations better than 33%
Mirage55
45% better than 28%
0.71 better than 37%
77.9 better than 37%
0.98 better than 35%
47% of 247 duels better than 28%
35% of 23 situations better than 41%
Ancient32
50% better than 45%
0.72 better than 38%
78.1 better than 32%
1.00 better than 39%
45% of 143 duels better than 16%
32% of 22 situations better than 33%
Anubis30
53% right on the average
0.81 better than 85%
84.4 better than 70%
1.14 better than 85%
54% of 136 duels better than 65%
13% of 16 situations better than 4%
Inferno16
44% better than 22%
0.69 better than 31%
72.5 better than 12%
0.97 better than 30%
48% of 56 duels better than 26%
0% of 3 situations better than 2%
Cache11
45% -
0.69 -
77.1 -
0.94-
52% of 42 duels -
17% of 6 situations -
Nuke9
78% -
0.70 -
80.1 -
0.99-
50% of 38 duels -
40% of 5 situations -
Vertigo3
67% -
0.67 -
67.3 -
0.91-
22% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whysocooll plays

Across 214 matches whysocooll averages K/R 0.73, ADR 79.2 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Anubis with a 53% win rate in 30 matches. In 81 of 214 matches the rating was 1.10 or higher (38%), in 83 it was below 0.90. In 206 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.08. whysocooll loses the most ELO on Mirage (−74 ELO, win rate 45%). Things go best on Ancient (+35 ELO, win rate 50%). Match no. 3 of the day goes best: 54% win rate. Last 30 days: 104 matches, win rate 45%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.