whysky192

Ukraine
On FACEIT since 2024 163 matches tracked 81 matches in 30 days
Last updated:

How does whysky192 play?

Rating 1.15 K/R 0.80 ADR 85.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 163 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 62%+13 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so well above the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.19+0.22 · Ø 0.97 better than 96%
Pistol kills per match 3.0
Knife kills 2 in 163 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.4 pp · Ø 12.8% better than 91%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 25x 4K, 4 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 89%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.14, Win rate +6 pp, ELO +195
= Stayed the same
ADR at 85.8
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 1.01. Last 3 months: 0.81 (at the start 0.76). Well above the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −100 ELO
22 matches · 41% win rate
On Dust 2 −76 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −14 ELO, win rate 53%
On Thursdays +30 ELO, win rate 48%

whysky192 loses the most ELO in match 3 of the day: −100 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 69%
0.82 better than 87%
87.0 better than 83%
1.21 better than 95%
58% of 298 duels better than 88%
24% of 33 situations better than 12%
Anubis27
59% better than 75%
0.79 better than 81%
86.7 better than 84%
1.12 better than 85%
65% of 116 duels better than 98%
35% of 20 situations better than 39%
Dust 225
48% better than 42%
0.79 better than 83%
83.0 better than 68%
1.13 better than 88%
54% of 120 duels better than 71%
43% of 21 situations better than 65%
Ancient23
65% better than 88%
0.79 better than 78%
83.2 better than 67%
1.15 better than 89%
59% of 75 duels better than 91%
25% of 24 situations better than 21%
Nuke9
67% -
0.72 -
79.0 -
0.90-
66% of 47 duels -
50% of 4 situations -
Cache8
63% -
0.88 -
94.0 -
1.27-
66% of 50 duels -
54% of 13 situations -
Inferno5
60% -
0.77 -
84.7 -
1.06-
65% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whysky192 plays

Across 163 matches whysky192 averages K/R 0.80, ADR 85.3 and a rating of 1.15. Biggest strength: Opening duels won at 62%, better than 99% of level 8 players. Averages 17.8 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 84 of 163 matches the rating was 1.10 or higher (52%), in 50 it was below 0.90. In 123 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.44. whysky192 loses the most ELO in match 3 of the day (−100 ELO, win rate 41%). Things go best from match 5 of the day (+53 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.14, Win rate +6 pp, ELO +195. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 85.8. Last 30 days: 81 matches, win rate 64%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.