whynot251

Belarus
154 matches tracked
Last updated:

How does whynot251 play?

Rating 0.88 (from 131 matches) K/R 0.65 ADR 73.7 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 30%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 8%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 2.2
Knife kills 3 in 154 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.2% of rounds and so well below the average (13.2%).

2K rounds 10.2%−3.0 pp · Ø 13.2% better than 2%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 2x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +11 pp, ELO +271
= Stayed the same
ADR at 71.9
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.68. Last 3 months: 0.62 (at the start 0.67). Well below the average (0.73).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
52 matches · 46% win rate
On Mirage −2 ELO
35 matches · 63% win rate
On Thursdays +25 ELO, win rate 45%

whynot251 loses the most ELO on Dust 2: −4 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Highest rating in a match: 1.73 · Ancient
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 34%
0.58 better than 3%
68.0 better than 5%
0.80 better than 3%
42% of 163 duels better than 11%
27% of 26 situations better than 24%
Mirage35
63% better than 88%
0.71 better than 41%
77.2 better than 37%
0.93 better than 24%
54% of 155 duels better than 71%
24% of 17 situations better than 16%
Anubis29
52% better than 48%
0.64 better than 11%
73.1 better than 17%
0.86 better than 7%
44% of 133 duels better than 16%
38% of 8 situations right on the average
Ancient15
53% better than 56%
0.72 better than 43%
83.7 better than 68%
0.95 better than 26%
51% of 77 duels right on the average
18% of 11 situations better than 8%
Inferno10
40% -
0.73 -
82.7 -
0.99-
52% of 42 duels -
50% of 4 situations -
Cache8
38% -
0.63 -
72.0 -
0.87-
51% of 39 duels -
50% of 2 situations -
Nuke5
80% -
0.61 -
66.8 -
0.98-
43% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whynot251 plays

Across 154 matches whynot251 averages K/R 0.65 and ADR 73.7; the rating across the 131 rated matches is 0.88. Most room to improve: Rating at 0.88, better than only 6% of level 9 players. Averages 14.3 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 35 matches. In 27 of 131 matches the rating was 1.10 or higher (21%), in 71 it was below 0.90. In 67 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. whynot251 loses the most ELO on Dust 2 (−4 ELO, win rate 46%). Things go best from match 5 of the day (−30 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −30 ELO. Improved over the last three months: Headshots +6 pp, Win rate +11 pp, ELO +271. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 71.9. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.