whymezzz

Aruba
On FACEIT since 2022 105 matches tracked 42 matches in 30 days
Last updated:

How does whymezzz play?

Rating 1.07 (from 84 matches) K/R 0.77 ADR 80.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 2.4
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 2 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Win rate +3 pp
= Stayed the same
ADR at 81.4, Headshots at 57%, ELO at 2,285
▼ Got worse
Rating −0.10

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −41 ELO
35 matches · 49% win rate
On Mirage −11 ELO
40 matches · 55% win rate
Between 12:00 and 18:00 −66 ELO, win rate 47%
On Sundays −11 ELO, win rate 43%

whymezzz loses the most ELO in match 1 of the day: −41 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Highest rating in a match: 2.31 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.77 better than 62%
80.6 better than 47%
1.11 better than 71%
54% of 116 duels better than 66%
33% of 21 situations better than 36%
Dust 230
53% better than 56%
0.78 better than 67%
83.1 better than 58%
1.03 better than 46%
55% of 107 duels better than 70%
28% of 18 situations better than 23%
Ancient16
50% better than 42%
0.77 better than 62%
78.1 better than 33%
1.13-
62% of 45 duels better than 92%
50% of 10 situations better than 79%
Anubis9
67% -
0.82 -
87.9 -
1.12-
50% of 24 duels -
50% of 4 situations -
Nuke7
57% -
0.67 -
75.1 -
0.90-
50% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whymezzz plays

Across 105 matches whymezzz averages K/R 0.77 and ADR 80.9; the rating across the 84 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 40 of 84 matches the rating was 1.10 or higher (48%), in 27 it was below 0.90. In 71 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. whymezzz loses the most ELO in match 1 of the day (−41 ELO, win rate 49%). Improved over the last three months: K/R +0.05, Win rate +3 pp. Got weaker: Rating −0.10. Unchanged in recent months: ADR at 81.4, Headshots at 57%, ELO at 2,285. Last 30 days: 42 matches, win rate 55%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.