Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (49%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average58% headshots and so well above the average (44%).
Impact
Average2.4 MVPs per match and so clearly above the average (2.2).
Utility and deaths
AverageDied in 80% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.00. Last 3 months: 0.68 (at the start 0.80). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.38. Last 3 months: 0.90 (at the start 1.06). Clearly below the average (0.98).
Damage per round (ADR)
Best month: June 2026 with 109.3. Last 3 months: 75.5 (at the start 87.0). Slightly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 58% (at the start 57%). Well above the average (44%).
Matches won (win rate)
Best month: June 2026 with 85%. Last 3 months unchanged at 48%. Clearly below the average (52%).
Best month: August 2026 with 1,239. Last 3 months: 1,087 (at the start 1,053).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 186 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
whyk0-_- loses the most ELO on Mirage: −54 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 36 · Ancient
- Highest rating in a match: 2.14 · Mirage
Maps in detail
from the last 186 matchesCompared with players on the same level who have at least 15 matches on the map.
How whyk0-_- plays
Across 186 matches whyk0-_- averages K/R 0.71, ADR 78.8 and a rating of 0.95. Biggest strength: Headshot rate at 58%, better than 98% of level 5 players. Most room to improve: Deaths per round at 80%, better than only 2% of level 5 players. Averages 15.7 kills per match with 58% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 63 of 186 matches the rating was 1.10 or higher (34%), in 98 it was below 0.90. In 132 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.38. whyk0-_- loses the most ELO on Mirage (−54 ELO, win rate 38%). Things go best on Anubis (+37 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, −85 ELO. Got weaker: K/R −0.12, Rating −0.16, ADR −11.5. Unchanged in recent months: Headshots at 58%, Win rate at 48%, ELO at 1,087. Last 30 days: 8 matches, win rate 50%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.