whyhen

Turkey
127 matches tracked 18 matches in 30 days
Last updated:

How does whyhen play?

Rating 0.98 (from 94 matches) K/R 0.76 ADR 86.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 6%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (45%).

Headshot rate 37%−8 pp · Ø 45% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.02 · Ø 1.00 better than 56%
Pistol kills per match 2.0
Knife kills 6 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 83%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 73%
4Ks and aces 14x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 12%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 78%+6 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 86.8, Headshots at 37%
▼ Got worse
K/R −0.08, Win rate −10 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82). Just above the average (0.72).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
33 matches · 52% win rate
On Anubis −23 ELO
23 matches · 57% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 37%

whyhen loses the most ELO on Dust 2: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% better than 54%
0.80 better than 87%
89.4 better than 92%
1.05 better than 75%
53% of 154 duels better than 71%
30% of 10 situations better than 35%
Mirage33
42% better than 23%
0.75 better than 70%
88.1 better than 90%
1.01 better than 61%
44% of 117 duels better than 20%
22% of 9 situations better than 12%
Anubis23
57% better than 68%
0.76 better than 70%
85.2 better than 80%
0.95 better than 38%
56% of 64 duels better than 82%
17% of 6 situations better than 7%
Ancient22
41% better than 23%
0.78 better than 84%
89.0 better than 94%
1.01 better than 68%
60% of 114 duels better than 97%
33% of 9 situations better than 42%
Cache6
33% -
0.61 -
70.8 -
0.79-
49% of 41 duels -
0% of 1 situations -
Nuke6
33% -
0.71 -
76.5 -
0.92-
46% of 28 duels -
-
Inferno4
75% -
0.78 -
82.4 -
0.73-
14% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How whyhen plays

Across 127 matches whyhen averages K/R 0.76 and ADR 86.5; the rating across the 94 rated matches is 0.98. Biggest strength: Damage per round (ADR) at 86.5, better than 93% of level 6 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 16.1 kills per match with 37% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 30 of 94 matches the rating was 1.10 or higher (32%), in 43 it was below 0.90. In 88 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. whyhen loses the most ELO on Dust 2 (−34 ELO, win rate 52%). Things go best on Ancient (+11 ELO, win rate 41%). Match no. 1 of the day goes best: 58% win rate, −34 ELO. Got weaker: K/R −0.08, Win rate −10 pp. Unchanged in recent months: ADR at 86.8, Headshots at 37%. Last 30 days: 18 matches, win rate 44%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.