whyghostcry

Russia
On FACEIT since 2019 285 matches tracked 85 matches in 30 days
ELO ▼ 44
2,708
30-day peak: 2,902
Rank EU
#25,087
Russia #7,261 in Russia
Last updated:

How does whyghostcry play?

Rating 1.02 K/R 0.74 ADR 80.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 285 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5
Knife kills 1 in 285 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 32x 4K, 3 aces in 205 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +53
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.2, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
29 matches · 48% win rate
On Nuke −30 ELO
23 matches · 48% win rate
On Sundays ±0 ELO, win rate 45%

whyghostcry loses the most ELO on Ancient: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
57% better than 68%
0.72 better than 37%
78.6 better than 36%
0.99 better than 31%
40% of 411 duels better than 4%
42% of 36 situations better than 60%
Dust 287
57% better than 66%
0.74 better than 47%
81.8 better than 52%
1.03 better than 43%
48% of 374 duels better than 29%
49% of 51 situations better than 78%
Ancient29
48% better than 34%
0.73 better than 37%
78.0 better than 27%
0.97 better than 25%
43% of 133 duels better than 9%
36% of 11 situations better than 45%
Anubis29
38% better than 10%
0.82 better than 81%
86.0 better than 72%
1.14 better than 78%
55% of 128 duels better than 66%
39% of 23 situations better than 49%
Nuke23
48% better than 33%
0.74 better than 41%
78.8 better than 32%
0.99 better than 27%
47% of 102 duels better than 23%
23% of 13 situations better than 13%
Inferno13
46% -
0.73 -
81.3 -
1.03-
42% of 59 duels -
36% of 11 situations -
Cache4
50% -
0.70 -
76.1 -
1.00-
39% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How whyghostcry plays

Across 285 matches whyghostcry averages K/R 0.74, ADR 80.4 and a rating of 1.02. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 100 matches. In 107 of 285 matches the rating was 1.10 or higher (38%), in 112 it was below 0.90. In 205 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. whyghostcry loses the most ELO on Ancient (−48 ELO, win rate 48%). Things go best on Mirage (+107 ELO, win rate 57%). Match no. 1 of the day goes best: 67% win rate, +31 ELO. Improved over the last three months: ELO +53. Got weaker: K/R −0.05, Rating −0.11, ADR −4.2, Win rate −3 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 85 matches, win rate 48%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.