why_63

Maldives
On FACEIT since 2025 284 matches tracked 106 matches in 30 days
Last updated:

How does why_63 play?

Rating 0.93 (from 234 matches) K/R 0.67 ADR 72.4 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 234 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.9
Knife kills 3 in 284 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 30x 4K, 6 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
ADR at 72.0
▼ Got worse
K/R −0.04, Rating −0.07, Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
39 matches · 54% win rate
In match 2 of the day −69 ELO
57 matches · 46% win rate
Between 6:00 and 12:00 −129 ELO, win rate 41%
On Tuesdays −60 ELO, win rate 35%

why_63 loses the most ELO on Ancient: −85 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 31%
0.64 better than 8%
70.9 better than 6%
0.89 better than 6%
46% of 316 duels better than 19%
30% of 43 situations better than 23%
Dust 272
51% better than 43%
0.66 better than 13%
72.2 better than 10%
0.93 better than 14%
48% of 232 duels better than 29%
26% of 35 situations better than 18%
Anubis42
57% better than 66%
0.72 better than 36%
75.7 better than 22%
1.01 better than 38%
49% of 151 duels better than 31%
30% of 23 situations better than 28%
Ancient39
54% better than 53%
0.69 better than 20%
74.0 better than 13%
0.94 better than 17%
49% of 134 duels better than 31%
58% of 24 situations better than 90%
Nuke26
50% better than 36%
0.69 better than 18%
73.2 better than 10%
0.99 better than 27%
43% of 77 duels better than 10%
57% of 14 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How why_63 plays

Across 284 matches why_63 averages K/R 0.67 and ADR 72.4; the rating across the 234 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 72.4, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 42 matches. In 70 of 234 matches the rating was 1.10 or higher (30%), in 111 it was below 0.90. In 224 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: June 2026 at 1.00. why_63 loses the most ELO on Ancient (−85 ELO, win rate 54%). Things go best on Nuke (+37 ELO, win rate 50%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.07, Headshots −2 pp. Unchanged in recent months: ADR at 72.0. Last 30 days: 106 matches, win rate 49%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.