why02

Kazakhstan
On FACEIT since 2022 78 matches tracked 38 matches in 30 days
Last updated:

How does why02 play?

Rating 1.21 K/R 0.87 ADR 92.9 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 78 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 6% normal 0.90 to 1.09 28% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 5.1
Knife kills 6 in 78 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.5% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 7.5%+3.3 pp · Ø 4.2% better than 99%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 29x 4K, 1 ace in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 10%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether why02 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.83
AugSepOct

Best month: September 2026 with 1.04.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
29 matches · 66% win rate

why02 loses the most ELO on Mirage: −46 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 92%
0.88 better than 92%
92.7 better than 90%
1.20 better than 88%
61% of 176 duels better than 92%
22% of 9 situations better than 10%
Dust 220
70% better than 95%
0.95 better than 98%
99.8 better than 98%
1.31 better than 97%
57% of 134 duels better than 78%
75% of 4 situations better than 99%
Ancient11
73% -
0.81 -
91.2 -
1.14-
46% of 57 duels -
67% of 6 situations -
Anubis11
45% -
0.91 -
95.1 -
1.27-
51% of 63 duels -
0% of 5 situations -
Inferno3
67% -
0.71 -
81.9 -
0.96-
53% of 15 duels -
-
Nuke3
100% -
0.76 -
76.6 -
1.09-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How why02 plays

Across 78 matches why02 averages K/R 0.87, ADR 92.9 and a rating of 1.21. Biggest strength: 3K rounds at 7.5%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 20.2 kills per match with 60% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 39 of 78 matches the rating was 1.10 or higher (50%), in 17 it was below 0.90. In 78 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.45. why02 loses the most ELO on Mirage (−46 ELO, win rate 66%). Last 30 days: 38 matches, win rate 68%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.